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We are interested in all aspects of computer graphics. Our focus,
though, lies at the core of computer graphics and we seek and solve
the fundamental problems that prohibit interactive display of real
world models. In other words, interactive generation of believable
images of real world models sums up the driving motivation of our
research. As a result our research path has taken us through
massive-model walkthrough, dynamic surface tessellation,
view-dependent mesh simplification, visibility computation, collision
detection, efficient geometry representation, large-scale volume
rendering, parallel rendering, image-based rendering and many other
areas.
In our lab we try to facilitate independence of research tracks for
students, while at the same time moving them all towards the common
goal of advancing the speed and quality of rendering. This naturally
fosters collaborations and exchange of ideas. In addition, we have
regular lab get-togethers, individual research meetings and seminars.
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