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Assignments
Assignments
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#include <scene.h>
Public Member Functions | |
| Shader (void) | |
| ~Shader (void) | |
Public Attributes | |
| std::string | vertexShaderFilename |
| std::string | fragmentShaderFilename |
| GLSLProgram * | glslProgram |
This class stores information about a vertex shader
| Shader::Shader | ( | void | ) |
The default constructor
| Shader::~Shader | ( | void | ) |
The destructor
| std::string Ray::Shader::fragmentShaderFilename |
The name of the fragment shader file
| GLSLProgram* Ray::Shader::glslProgram |
The shader
| std::string Ray::Shader::vertexShaderFilename |
The name of the vertex shader file