glodNewObject - create a new GLOD object
void glodNewObject(GLuint name, GLuint groupname, GLenum format)
Identifies this new object.
Warning: The GLOD object namespace is global.
Identifies the refinement group for the object. Warning: the group namespace is also global. If groupname does not yet exist, it will be created with default parameters. See glodNewGroup for more details.
Selects the type of object. Possible formats are GLOD_DISCRETE and
GLOD_CONTINUOUS (which is currently actually a view-dependent
You provide to this call an identifier for the new object, its
intended simplified format, and its group name. Keep in mind that while
you draw a GLOD object using its name, you adapt it to a particular level of
detail using its group identifier.
After creating the new object, add geometry to the object using
glodInsertArrays() and then build it with
Should you want the same geometry to be adapted to multiple levels
of detail at a given instant, refer to the