Assignment 2: Sequential Circuits

Overview

The second assignment is mostly about sequential circuits, i.e. circuits that combine combinational circuits with latches, flip-flops, and registers. It’s possible for you to submit the assignment without drawing a single circuit, but it’s not recommended that you do that; most of the diagrams you’ll need are rather “blocky” and you can do them just fine as ASCII art; if you’d still like to avoid drawing circuits, you better have very good descriptions of your circuits! If you want to include actual circuit diagrams, please either “draw” them as ASCII art or include a PDF file with clearly labeled diagrams; however, only the diagrams should be in the PDF, the rest of the assignment should be in plain text!

Problem 1: RS Latches using NOR Gates (20%)

In lecture we discussed RS latches built from NAND gates in some detail. Here you’ll repeat some of that process for latches built from NOR gates instead:

  1. For the basic NOR RS latch, carefully derive the circuit’s behavior depending on the values of R and S. Your main goal is to identify the values of R and S that will result in the HOLD, SET, RESET, and ILLEGAL states for the NOR RS latch, but you should discuss the NOR RS latch more generally.
  2. Explain the additional circuitry necessary to turn NOR RS latch into an edge-triggered D-type flip-flop. Make sure you discuss in what sense the resulting flip-flop differs from the one built out of NAND RS latches. Do they have the same number of gates? Do they have the same “propagation delay” as it were? Anything else?

After completing this problem, you may have to “erase” the NOR stuff from your brain again because the remaining problems assume that you’re using latches and flip-flops based on NAND gates, just as we did in lecture.

Problem 2: Shift Register (40%)

Design a 4-bit shift register out of edge-triggered D-type NAND flip-flops. The shift register has 4 inputs and 4 outputs for the data stored in the register (4 parallel lines to read/write the bit pattern in the register). The outputs should be available continously and should represent the current value stored in the register. The inputs should only be sampled (and transferred into the register) when an external load signal LD is high.

If the LD signal is low, then the shift register will perform either a left shift or a right shift on each clock pulse, depending on an external DIR signal. If DIR is low, the register shifts to the left (toward the higher bit value), if DIR is high, the register shifts to the right (toward the lower bit value). A bit that would “shift out” is “shifted back in” at the opposite end of the register. An example (assuming LD and DIR are low!) may make this clearer (each arrow represents a clock pulse):

... --> 0001 --> 0010 --> 0100 --> 1000 --> 0001 --> ...

Hint 1: All these options regarding where the inputs for your flip-flops come from (actual input lines, right or left neighbors) probably requires some kind of multiplexer. You can use an abstract multiplexer (black box), you don’t have to include the gate-level multiplexer circuitry.

Hint 2: It’s a really good idea to design one “cell” of your shift register first; then you can use that “cell” as a building block for the register as a whole. Your presentation of the circuit will be much improved by this.

Problem 3: Arithmetic Logic Unit (ALU) (20%)

Design a 4-bit ALU that supports the operations AND, OR, NOT, and ADD on two 4-bit inputs; there is a single 4-bit result. Explain the structure of the 4-bit AND, OR, NOT, and ADD circuitry, but don’t worry about drawing it in detail. Explain how you combine everything into one ALU using either multiplexers/demultiplexers or encoders/decoders and discrete gate-level circuitry. You will have to figure out (and should explain in detail!) how you can use multiplexers in parallel to route 4-bit quantities around your ALU as needed.

Hint: Please don’t get distracted by folks (online resources or text books) who build their ALUs out of “one bit result slices” or some such thing. The ALU you are asked to design here should consist of 4-bit “units” connected in a suitable way by 4-bit multiplexers.

Problem 4: Reliability of Memory (20%)

You are manufacturing random-access memory (RAM) modules for computer systems. You build these modules out of edge-triggered D-type master-slave flip-flops which in turn rely on D-type latches as we discussed in lecture. (Note that this is a rather fantastic fiction, but this is a homework problem after all, nothing more.)

Assume that you can manufacture D-type latches with 99.999999% reliablity: whenever you manufacture a D-type latch, the chance for it operating correctly “forever” is 99.999999%.

Ignoring all other possible problems, what is the chance that a 1 MB (= 1024 x 1024 bytes, also known as a mebibyte these days) memory module will operate correctly?

If we want to manufacture a 4 GB (= 4 x 1024 x 1024 x 1024 bytes, also known as 4 gibibytes these days) memory module that has a 99% chance of operating correctly, what kind of reliability do we have to expect of our D-type latch manufacturing processes?

Hints

Deliverables

Please follow the submission instructions as detailed on Piazza. Make sure that your tarball contains no derived files whatsoever (i.e. no executable files), but allows building all required derived files. Finally, make sure to include your name and email address in every file you turn in (well, in every file for which it makes sense to do so anyway)!

Grading

For reference, here is a short explanation of the grading criteria; some of the criteria don’t apply to all problems, and not all of the criteria are used on all assignments.

Packaging refers to the proper organization of the stuff you hand in, following both the guidelines for Deliverables above as well as the general submission instructions for assignments on Piazza.

Style refers to programming style, including things like consistent indentation, appropriate identifier names, useful comments, suitable documentation, etc. or to the clarity and readability of your solution for a written problem. Simple, clean, readable code is what you should be aiming for. Make sure you follow the style guide posted on Piazza!

Functionality refers to your programs being able to do what they should according to the specification given above; if the specification is ambiguous, ask for clarification! (It also refers to you simply doing the required work correctly, which may not be programming alone.)