Assignments Assignments

Here is a list of all class members with links to the classes they belong to:

### - t -

- t : Ray::RayShapeIntersectionInfo, Ray::ShapeBoundingBoxHit
- TakeSnapshot() : Ray::Window
- temp_file : backing_store_struct
- temp_name : backing_store_struct
- TERMINATE : Ray::Shape::ShapeProcessingInfo
- Terminate() : ThreadPool
- tex : Ray::Material
- texCoordinate : Ray::Vertex
- texture : Ray::RayShapeIntersectionInfo
- textures : Ray::LocalSceneData
- THREAD_POOL : ThreadPool
- ThreadPool() : ThreadPool
- Timer() : Util::Timer
- timer : Ray::Window
- timeSlice : GLXHyperpipeConfigSGIX
- Torus() : Ray::Torus
- total_iMCU_rows : jpeg_compress_struct, jpeg_decompress_struct
- total_passes : jpeg_progress_mgr, my_comp_master
- total_space_allocated : my_memory_mgr
- trace() : Util::Matrix< Dim, Dim >
- trace_level : jpeg_error_mgr
- trace_message : methods_struct
- TransformationParameter() : Util::TransformationParameter< RotationParameterType >
- translation : Util::TransformationParameter< RotationParameterType >
- transparency() : Ray::DirectionalLight, Ray::Light, Ray::PointLight, Ray::SphereLight, Ray::SpotLight
- transparent : Ray::Material
- transpose() : Util::_BaseMatrix< Rows, Cols, MatrixType, MatrixTransposeType >
- Triangle() : Ray::Triangle
- TriangleIndex() : Ray::TriangleIndex
- TriangleList() : Ray::TriangleList
- TrivialRotationParameter() : Util::TrivialRotationParameter
- two_pass_quantize : jpeg_decompress_struct
- type : GLSLShaderInfo::shader_file_extension, GLXBufferClobberEventSGIX