Assignments Assignments

Here is a list of all class members with links to the classes they belong to:

### - d -

- d() : Util::Polynomial< Dim, Degree >, Util::Polynomial< 1, Degree >
- Data() : GXMatrixMNTC< Coord >
- data : jpeg_marker_struct
- data_length : jpeg_marker_struct
- data_precision : jpeg_compress_struct, jpeg_decompress_struct
- dc_cur_tbls : huff_entropy_decoder
- dc_derived_tbls : huff_entropy_decoder, huff_entropy_encoder
- dc_huff_tbl_ptrs : jpeg_compress_struct, jpeg_decompress_struct
- dc_needed : huff_entropy_decoder
- dc_tbl_no : jpeg_component_info
- dct_method : jpeg_compress_struct, jpeg_decompress_struct
- DCT_scaled_size : jpeg_component_info
- dct_table : jpeg_component_info
- DebugFlag : Ray::GlobalProperties, Util::GlobalProperties
- DefaultChunkSize : ThreadPool
- DefaultSchedule : ThreadPool
- density_unit : jpeg_compress_struct, jpeg_decompress_struct
- desired_number_of_colors : jpeg_decompress_struct
- dest : jpeg_compress_struct
- destHeight : GLXPipeRect
- destWidth : GLXPipeRect
- destXOrigin : GLXPipeRect
- destYOrigin : GLXPipeRect
- determinant() : Util::Matrix< Dim, Dim >
- DeviceName : _GPU_DEVICE
- DeviceString : _GPU_DEVICE
- Difference() : Ray::Difference
- difference_type : Image::Image32::const_iterator, Image::Image32::iterator
- diffuse : Ray::Material
- direction : Util::Ray< Dim >
- directionGlobalToLocal : Ray::Shape::ShapeProcessingInfo
- Directive() : Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::DirectionalLight, Ray::DynamicAffineShape, Ray::FileInstance, Ray::Intersection, Ray::PointLight, Ray::ShapeList, Ray::Sphere, Ray::SphereLight, Ray::SpotLight, Ray::StaticAffineShape, Ray::Torus, Ray::Triangle, Ray::TriangleList, Ray::Union
- dirty : jvirt_barray_control, jvirt_sarray_control
- discarded_bytes : jpeg_marker_reader
- display : GLXBufferClobberEventSGIX, GLXPbufferClobberEvent
- DisplayFunction() : Ray::Window
- Distance() : Util::_InnerProductSpace< Element >
- distance() : Image::OrientedLineSegment, Util::Plane< Dim >
- dither_mode : jpeg_decompress_struct
- divisors : my_fdct_controller
- do_block_smoothing : jpeg_decompress_struct
- do_dct : my_fdct_controller
- do_fancy_upsampling : jpeg_decompress_struct
- dofs() : Ray::KeyFrameData< DataType >
- Dot() : Util::_InnerProductSpace< Element >
- dot() : Util::_BaseMatrix< Rows, Cols, MatrixType, MatrixTransposeType >, Util::Point< Dim >, Util::Quaternion
- downsample : jpeg_compress_struct
- downsampled_height : jpeg_component_info
- downsampled_width : jpeg_component_info
- draw_type : GLXBufferClobberEventSGIX, GLXPbufferClobberEvent
- drawable : GLXBufferClobberEventSGIX, GLXPbufferClobberEvent
- DrawModeMenu() : Ray::Window
- drawOpenGL() : Ray::AffineShape, Ray::Box, Ray::Camera, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::DirectionalLight, Ray::FileInstance, Ray::Intersection, Ray::Light, Ray::Material, Ray::PointLight, Ray::Scene, Ray::SceneGeometry, Ray::Shape, Ray::ShapeList, Ray::Sphere, Ray::SpotLight, Ray::Torus, Ray::Triangle, Ray::TriangleList, Ray::Union
- dummy : large_pool_struct, small_pool_struct
- dummy_buffer : my_coef_controller
- duration() : Ray::KeyFrameData< DataType >
- DYNAMIC : ThreadPool
- DynamicAffineShape() : Ray::DynamicAffineShape