Assignments Assignments

Ray::ShapeBoundingBox Member List

This is the complete list of members for Ray::ShapeBoundingBox, including all inherited members.

_p | Util::BoundingBox< 3 > | private
_p | Util::BoundingBox< 3 > | private
BoundingBox(void) | Util::BoundingBox< 3 > |
BoundingBox(const Point< Dim > &p1, const Point< Dim > &p2) | Util::BoundingBox< 3 > |
BoundingBox(const Point< Dim > *pList, int pSize) | Util::BoundingBox< 3 > |
BoundingBox(void) | Util::BoundingBox< 3 > |
BoundingBox(const Point< Dim > &p1, const Point< Dim > &p2) | Util::BoundingBox< 3 > |
BoundingBox(const Point< Dim > *pList, int pSize) | Util::BoundingBox< 3 > |
intersect(const Util::Ray3D &ray) const | Ray::ShapeBoundingBox |
Util::BoundingBox< 3 >::intersect(const Ray< Dim > &ray) const | Util::BoundingBox< 3 > |
isEmpty(void) const | Util::BoundingBox< 3 > |
isEmpty(void) const | Util::BoundingBox< 3 > |
isInside(const Point< Dim > &p) const | Util::BoundingBox< 3 > |
isInside(const Point< Dim > &p) const | Util::BoundingBox< 3 > |
operator+(const BoundingBox &b) const | Util::BoundingBox< 3 > |
operator+(const BoundingBox &b) const | Util::BoundingBox< 3 > |
operator+=(const BoundingBox &b) | Util::BoundingBox< 3 > |
operator+=(const BoundingBox &b) | Util::BoundingBox< 3 > |
operator=(const ShapeBoundingBox &bBox) | Ray::ShapeBoundingBox | inline
operator=(const Util::BoundingBox3D &bBox) | Ray::ShapeBoundingBox | inline
operator[](int index) | Util::BoundingBox< 3 > |
operator[](int index) const | Util::BoundingBox< 3 > |
operator[](int index) | Util::BoundingBox< 3 > |
operator[](int index) const | Util::BoundingBox< 3 > |
operator^(const BoundingBox &b) const | Util::BoundingBox< 3 > |
operator^(const BoundingBox &b) const | Util::BoundingBox< 3 > |
operator^=(const BoundingBox &b) | Util::BoundingBox< 3 > |
operator^=(const BoundingBox &b) | Util::BoundingBox< 3 > |
ShapeBoundingBox(void) | Ray::ShapeBoundingBox | inline
ShapeBoundingBox(const ShapeBoundingBox &bBox) | Ray::ShapeBoundingBox | inline
ShapeBoundingBox(const Util::BoundingBox3D &bBox) | Ray::ShapeBoundingBox | inline