Assignments Assignments

Here is a list of all functions with links to the classes they belong to:

### - i -

- IdleFunction() : Ray::Window
- Image32() : Image::Image32
- IncrementConeBoundingBoxIntersectionNum() : Ray::RayTracingStats
- IncrementRayBoundingBoxIntersectionNum() : Ray::RayTracingStats
- IncrementRayNum() : Ray::RayTracingStats
- IncrementRayPrimitiveIntersectionNum() : Ray::RayTracingStats
- Init() : GXMatrixMNTC< Coord >, ThreadPool
- init() : GLSLProgram, Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::DynamicAffineShape, Ray::FileInstance, Ray::Intersection, Ray::SceneGeometry, Ray::Shape, Ray::ShapeList, Ray::Sphere, Ray::StaticAffineShape, Ray::Torus, Ray::Triangle, Ray::TriangleList, Ray::Union
- initOpenGL() : Ray::AffineShape, Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::FileInstance, Ray::Intersection, Ray::Scene, Ray::SceneGeometry, Ray::Shape, Ray::ShapeList, Ray::Sphere, Ray::StaticAffineShape, Ray::Texture, Ray::Torus, Ray::Triangle, Ray::TriangleList, Ray::Union
- InterpolationTypeMenu() : Ray::Window
- intersect() : Ray::ShapeBoundingBox, Util::BoundingBox< Dim >, Util::Quadric< Dim >
- IsAntiSymmetric() : GXMatrixMNTC< Coord >
- IsDiagonal() : GXMatrixMNTC< Coord >
- isEmpty() : Util::BoundingBox< Dim >
- isInShadow() : Ray::DirectionalLight, Ray::Light, Ray::PointLight, Ray::SpotLight
- isInside() : Ray::AffineShape, Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::FileInstance, Ray::Intersection, Ray::SceneGeometry, Ray::Shape, Ray::ShapeList, Ray::Sphere, Ray::Torus, Ray::Triangle, Ray::Union, Util::BoundingBox< Dim >
- IsScalar() : GXMatrixMNTC< Coord >
- IsSquare() : GXMatrixMNTC< Coord >
- IsSymmetric() : GXMatrixMNTC< Coord >
- iterator() : Image::Image32::iterator