Assignments Assignments

Ray::SpotLight Member List

This is the complete list of members for Ray::SpotLight, including all inherited members.

_ambient | Ray::Light | protected
_constAtten | Ray::SpotLight | private
_cutOffAngle | Ray::SpotLight | private
_diffuse | Ray::Light | protected
_direction | Ray::SpotLight | private
_dropOffRate | Ray::SpotLight | private
_linearAtten | Ray::SpotLight | private
_location | Ray::SpotLight | private
_quadAtten | Ray::SpotLight | private
_read(std::istream &stream) | Ray::SpotLight | private virtual
_specular | Ray::Light | protected
_write(std::ostream &stream) const | Ray::SpotLight | private virtual
Directive(void) | Ray::SpotLight | inline static
drawOpenGL(int index, GLSLProgram *glslProgram) const | Ray::SpotLight | virtual
getAmbient(Util::Ray3D ray, const class RayShapeIntersectionInfo &iInfo, const Material &material) const | Ray::SpotLight | virtual
getDiffuse(Util::Ray3D ray, const class RayShapeIntersectionInfo &iInfo, const Material &material) const | Ray::SpotLight | virtual
getSpecular(Util::Ray3D ray, const class RayShapeIntersectionInfo &iInfo, const Material &material) const | Ray::SpotLight | virtual
isInShadow(const class RayShapeIntersectionInfo &iInfo, const Shape &shape, unsigned int tIdx) const | Ray::SpotLight |
Ray::Light::isInShadow(const class RayShapeIntersectionInfo &iInfo, const class Shape &shape, unsigned int tIdx) const =0 | Ray::Light | pure virtual
name(void) const | Ray::SpotLight | inline virtual
transparency(const class RayShapeIntersectionInfo &iInfo, const class Shape &shape, Util::Point3D cLimit, unsigned int samples, unsigned int tIdx) const | Ray::SpotLight | virtual
~Light(void) | Ray::Light | inline virtual