Assignments Assignments

Here is a list of all class members with links to the classes they belong to:

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- _ambient : Ray::Light
- _assertInBounds() : Image::Image32
- _BaseMatrix() : Util::_BaseMatrix< Rows, Cols, MatrixType, MatrixTransposeType >
- _baseTypes : Util::BaseFactory< BaseType >
- _bBox : Ray::Shape
- _bins : Util::ProgressBar
- _boundaryInfo : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _C : Util::Quadric< Dim >
- _Close : ThreadPool
- _coefficient() : Util::Polynomial< Dim, Degree >
- _ConeBoundingBoxIntersectionNum : Ray::RayTracingStats
- _constAtten : Ray::PointLight, Ray::SpotLight
- _create() : Util::BaseFactory< BaseType >, Util::DerivedFactory< BaseType, DerivedType >
- _currentValues : Ray::KeyFrameData< DataType >
- _cutOffAngle : Ray::SpotLight
- _data : Ray::KeyFrameData< DataType >
- _diffuse : Ray::Light
- _direction : Ray::DirectionalLight, Ray::SpotLight
- _DirectiveHeader() : Ray::ShapeList
- _dofNames : Ray::KeyFrameData< DataType >
- _DoneWithWork : ThreadPool
- _dropOffRate : Ray::SpotLight
- _duration : Ray::KeyFrameData< DataType >
- _elementBufferID : Ray::Cone, Ray::Cylinder, Ray::Sphere, Ray::Torus, Ray::TriangleList
- _evaluate() : Util::Polynomial< Dim, Degree >
- _file : Ray::FileInstance
- _fileIndex : Ray::FileInstance
- _filename : Ray::Texture
- _fragmentSource : GLSLProgram
- _fromMatrix() : Util::SkewSymmetricRotationParameter
- _globalData : Ray::Scene
- _handle : GLSLProgram
- _header : Util::ProgressBar
- _height : Image::Image32, Ray::Window
- _idx : Util::ProgressBar
- _image : Ray::Texture
- _indices : Ray::TriangleIndex
- _init() : Util::Point< Dim >, Util::Point< 0 >
- _intersect() : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _inverseTransform : Ray::StaticAffineShape
- _isConstant() : Util::Polynomial< Dim, Degree >
- _isZero() : Util::Polynomial< Dim, Degree >
- _keyFrameEvaluator : Ray::KeyFrameData< DataType >
- _L : Util::Quadric< Dim >
- _linearAtten : Ray::PointLight, Ray::SpotLight
- _linked : GLSLProgram
- _localData : Ray::SceneGeometry
- _localTransform : Ray::StaticAffineShape
- _location : Ray::PointLight, Ray::SpotLight
- _m : Util::_BaseMatrix< Rows, Cols, MatrixType, MatrixTransposeType >
- _material : Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Sphere, Ray::Torus, Ray::TriangleList
- _materialIndex : Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Sphere, Ray::Torus, Ray::TriangleList
- _matrix : Ray::DynamicAffineShape
- _message : MatrixMNTCException, Util::Exception
- _Mutex : ThreadPool
- _normalTransform : Ray::StaticAffineShape
- _openGLHandle : Ray::Texture
- _p : Image::Image32::const_iterator, Image::Image32::iterator, Util::BoundingBox< Dim >, Util::Point< Dim >, Util::Point< 0 >
- _ParallelSections() : ThreadPool
- _ParallelType : ThreadPool
- _parameters : Ray::KeyFrameParameters< DataType, ParameterType >
- _paramName : Ray::DynamicAffineShape
- _pixels : Image::Image32
- _polynomials : Util::Polynomial< Dim, Degree >
- _previousTime : Util::ProgressBar
- _primitiveNum : Ray::Shape
- _Q : Util::Quadric< Dim >, Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _Qinv : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _quadAtten : Ray::PointLight, Ray::SpotLight
- _quadric : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _radius : Ray::SphereLight
- _RayBoundingBoxIntersectionNum : Ray::RayTracingStats
- _RayNum : Ray::RayTracingStats
- _RayPrimitiveIntersectionNum : Ray::RayTracingStats
- _read() : Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::DirectionalLight, Ray::DynamicAffineShape, Ray::FileInstance, Ray::Intersection, Ray::Light, Ray::PointLight, Ray::SceneGeometry, Ray::Shape, Ray::ShapeList, Ray::Sphere, Ray::SphereLight, Ray::SpotLight, Ray::StaticAffineShape, Ray::Torus, Ray::Triangle, Ray::TriangleList, Ray::Union
- _RemainingTasks : ThreadPool
- _set() : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _shape : Ray::AffineShape
- _shape0 : Ray::Difference
- _shape1 : Ray::Difference
- _shapeList : Ray::Intersection, Ray::SceneGeometry, Ray::Union
- _specular : Ray::Light
- _start : Util::Timer
- _startTime : Util::ProgressBar
- _T : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _texIndex : Ray::Material
- _ThreadFunction : ThreadPool
- _ThreadInitFunction() : ThreadPool
- _Threads : ThreadPool
- _tNum : Ray::TriangleList
- _toMatrix() : Util::SkewSymmetricRotationParameter
- _total : Util::ProgressBar
- _Tt : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _Tt_Q : Util::QuadricBoundingBoxOverlap< Dim >, Util::QuadricBoundingBoxOverlap< 1 >
- _v : Ray::Triangle
- _vertexBufferID : Ray::Cone, Ray::Cylinder, Ray::Sphere, Ray::Torus, Ray::TriangleList
- _vertexSource : GLSLProgram
- _vertices : Ray::TriangleList
- _vIndices : Ray::Triangle
- _vNum : Ray::TriangleList
- _WaitingForWorkOrClose : ThreadPool
- _width : Image::Image32, Ray::Window
- _Write() : Size_t
- _write() : Ray::Box, Ray::Cone, Ray::Cylinder, Ray::Difference, Ray::DirectionalLight, Ray::DynamicAffineShape, Ray::FileInstance, Ray::Intersection, Ray::Light, Ray::PointLight, Ray::SceneGeometry, Ray::Shape, Ray::ShapeList, Ray::Sphere, Ray::SphereLight, Ray::SpotLight, Ray::StaticAffineShape, Ray::Torus, Ray::Triangle, Ray::TriangleList, Ray::Union