Assignments Assignments

Here is a list of all variables with links to the classes they belong to:

### - t -

- t : Ray::RayShapeIntersectionInfo, Ray::ShapeBoundingBoxHit
- temp_file : backing_store_struct
- temp_name : backing_store_struct
- tex : Ray::Material
- texCoordinate : Ray::Vertex
- texture : Ray::RayShapeIntersectionInfo
- textures : Ray::LocalSceneData
- timer : Ray::Window
- timeSlice : GLXHyperpipeConfigSGIX
- total_iMCU_rows : jpeg_compress_struct, jpeg_decompress_struct
- total_passes : jpeg_progress_mgr, my_comp_master
- total_space_allocated : my_memory_mgr
- trace_level : jpeg_error_mgr
- trace_message : methods_struct
- translation : Util::TransformationParameter< RotationParameterType >
- transparent : Ray::Material
- two_pass_quantize : jpeg_decompress_struct
- type : GLSLShaderInfo::shader_file_extension, GLXBufferClobberEventSGIX