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Assignments
Assignments
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This is the complete list of members for Ray::TriangleList, including all inherited members.
| _bBox | Ray::Shape | protected |
| _DirectiveHeader(void) | Ray::ShapeList | inlineprivatestatic |
| _elementBufferID | Ray::TriangleList | private |
| _material | Ray::TriangleList | private |
| _materialIndex | Ray::TriangleList | private |
| _primitiveNum | Ray::Shape | protected |
| _read(std::istream &stream) | Ray::TriangleList | privatevirtual |
| _tNum | Ray::TriangleList | private |
| _vertexBufferID | Ray::TriangleList | private |
| _vertices | Ray::TriangleList | private |
| _vNum | Ray::TriangleList | private |
| _write(std::ostream &stream) const | Ray::TriangleList | privatevirtual |
| addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles) | Ray::ShapeList | virtual |
| boundingBox(void) const | Ray::Shape | |
| Directive(void) | Ray::TriangleList | inlinestatic |
| drawOpenGL(GLSLProgram *glslProgram) const | Ray::TriangleList | virtual |
| Filter typedef | Ray::Shape | |
| init(const class LocalSceneData &data) | Ray::TriangleList | virtual |
| initOpenGL(void) | Ray::TriangleList | virtual |
| isInside(Util::Point3D p) const | Ray::ShapeList | virtual |
| Kernel typedef | Ray::Shape | |
| name(void) const | Ray::TriangleList | inlinevirtual |
| OpenGLTessellationComplexity | Ray::Shape | static |
| primitiveNum(void) const | Ray::Shape | |
| processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::TriangleList | virtual |
| processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::TriangleList | virtual |
| processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo tInfo) const | Ray::TriangleList | virtual |
| RayIntersectionFilter typedef | Ray::Shape | |
| RayIntersectionKernel typedef | Ray::Shape | |
| ShapeFactories | Ray::ShapeList | static |
| shapes | Ray::ShapeList | |
| TriangleList(void) | Ray::TriangleList | |
| updateBoundingBox(void) | Ray::ShapeList | virtual |
| WriteInset(std::ostream &stream) | Ray::Shape | static |
| WriteInsetSize | Ray::Shape | static |
| ~Shape(void) | Ray::Shape | inlinevirtual |