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Assignments
Assignments
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This is the complete list of members for Ray::FileInstance, including all inherited members.
| _bBox | Ray::Shape | protected |
| _file | Ray::FileInstance | private |
| _fileIndex | Ray::FileInstance | private |
| _primitiveNum | Ray::Shape | protected |
| _read(std::istream &stream) | Ray::FileInstance | privatevirtual |
| _write(std::ostream &stream) const | Ray::FileInstance | privatevirtual |
| addTrianglesOpenGL(std::vector< class TriangleIndex > &triangles) | Ray::Shape | inlinevirtual |
| boundingBox(void) const | Ray::Shape | |
| Directive(void) | Ray::FileInstance | inlinestatic |
| drawOpenGL(GLSLProgram *glslProgram) const | Ray::FileInstance | virtual |
| FileInstance(void) | Ray::FileInstance | |
| Filter typedef | Ray::Shape | |
| init(const class LocalSceneData &data) | Ray::FileInstance | virtual |
| initOpenGL(void) | Ray::FileInstance | virtual |
| isInside(Util::Point3D p) const | Ray::FileInstance | virtual |
| Kernel typedef | Ray::Shape | |
| name(void) const | Ray::FileInstance | inlinevirtual |
| OpenGLTessellationComplexity | Ray::Shape | static |
| primitiveNum(void) const | Ray::Shape | |
| processAllIntersections(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::FileInstance | virtual |
| processFirstIntersection(const Util::Ray3D &ray, const Util::BoundingBox1D &range, const RayIntersectionFilter &rFilter, const RayIntersectionKernel &rKernel, ShapeProcessingInfo spInfo, unsigned int tIdx) const | Ray::FileInstance | virtual |
| processOverlapping(const Filter &filter, const Kernel &kernel, ShapeProcessingInfo spInfo) const | Ray::FileInstance | virtual |
| RayIntersectionFilter typedef | Ray::Shape | |
| RayIntersectionKernel typedef | Ray::Shape | |
| updateBoundingBox(void) | Ray::FileInstance | virtual |
| WriteInset(std::ostream &stream) | Ray::Shape | static |
| WriteInsetSize | Ray::Shape | static |
| ~Shape(void) | Ray::Shape | inlinevirtual |