Programming for future CPUs and GPUs

Tim Sweeney, Epic Games

Thoughts on the major changes coming in programming practices and computing architectures in that timeframe.

Speaker Biography

Tim Sweeney founded Epic Games in 1991, and wrote a number of early shareware games. In 1995, he began developing the Unreal Engine, which has since grown into the game industry’s leading game technology. Now on its third generation, the Unreal Engine is used in over 150 leading-edge games for PC, Xbox 360, and PlayStation 3; Epic’s current games include Gears of War and Unreal Tournament 3. Nowadays, Sweeney is doing early R&D work on game, graphics, and programming language technology aimed at the large-scale multicore CPUs that will be prevalent in the next decade.