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This paper presents the hardware design, robot control architecture, and
playing strategy of the JHU JayBots 2001 RoboCup robotic soccer team.
The team is comprised of five partially autonomous robots and a
sidelined server that acts as a 'coach'. The robots and server
communicate via a wireless Ethernet LAN and employ a color vision
tracking system enabled by XVision2. Robot behaviors are controlled by
a group of C++ classes. Each robot is equipped with a capacity to
'learn' and 'remember'. With increased playing time each robot
increases its autonomy and relies less on the server 'coach'.
Darius Burschka
2001-04-04