| examples/ObjectAndSensorViewer/ObjectAndSensorViewer.cpp [code] | |
| examples/ObjectAndSensorViewer/ObjectAndSensorViewer.hpp [code] | Defines class demonstrating usage of SimulatedTactileSensor |
| examples/ObjectAndSensorViewer/TestObjectAndSensorViewer.cpp [code] | Demo of ObjectAndSensorViewer |
| examples/PPSMockup/PPSMockup.cpp [code] | |
| examples/PPSMockup/PPSMockup.hpp [code] | Mockup of our multi-sensor system from PPS |
| examples/PPSMockup/TestPPSMockup.cpp [code] | Demo of PPSMockup |
| Graphics/Utils/CompatGL.hpp [code] | Includes OpenGL libraries in a platform-compatible way |
| Graphics/Utils/GInit.cpp [code] | |
| Graphics/Utils/GInit.hpp [code] | Glut initialization utility function |
| Graphics/Utils/glCheckErrors.h [code] | OpenGL error-checking utility function |
| Graphics/Utils/Model.cpp [code] | |
| Graphics/Utils/Model.hpp [code] | Defines classes for displaying and manipulating 3D models |
| TactileImage/TactileImage.hpp [code] | Classes for images produced by tactile sensors |
| TactileImage/TactileImage_impl.hpp [code] | Implementations of TactileImage functions |
| TactileImage/TactileImageLoader.hpp [code] | Functions for loading TactileImage and TactileSurfacePoint from file |
| TactileImage/TactileSurfacePoint.hpp [code] | Tactile sensor reading, an image and the state in which it was collected |
| TactileImage/TactileSurfacePoint_impl.hpp [code] | Implementations of TactileSurfacePoint functions |
| TactileSensor/SimulatedTactileSensor.cpp [code] | |
| TactileSensor/SimulatedTactileSensor.hpp [code] | Definition of a tactile sensor simulator |
| TactileSensor/TactileSensorBase.hpp [code] | Definition of a class for interacting with tactile sensors |
| TactileSensor/PPS/PPSSensor.cpp [code] | |
| TactileSensor/PPS/PPSSensor.hpp [code] | Pressure Profile Systems parameterization of SimulatedTactileSensor |
| TactileSensor/Shaders/ShaderClass.cpp [code] | |
| TactileSensor/Shaders/ShaderClass.hpp [code] | Class for handling GLSL shaders |
| TactileSensor/Shaders/ShaderVariable.hpp [code] | Definition of classes for managing variables associated with shaders |
| TactileSensor/Shaders/TactileSensorShader.cpp [code] | |
| TactileSensor/Shaders/TactileSensorShader.hpp [code] | Definition of a shader class for use with TactileSensor |
| TactileSensor/Shaders/TactileSensorShaderBlur.hpp [code] | Definition of Gaussian blur shader classes |
| TactileSensor/Shaders/TactileSensorShaderCubic.hpp [code] | Definition of cubic shader class |
| TactileSensor/Shaders/TactileSensorShaderInvert.hpp [code] | Definition of inversion shader class |
| TactileSensor/Shaders/TactileSensorShaderReduction.hpp [code] | Definition of reduction shader class |
| TactileSensor/Shaders/TactileSensorShaderRelinearize.hpp [code] | Definition of relinearization shader class |
| TactileSensor/Shaders/TactileSensorShaders.hpp [code] | Meta-header for including all the other shader headers |
| TactileSensor/Shaders/FragmentShaders/cubic.frag [code] | Apply a Hermite cubic on the texture colorTex with parameters PO,P1,VO,V1 |
| TactileSensor/Shaders/FragmentShaders/horizontalBlur.frag [code] | Apply a horizontal blur to the input texture |
| TactileSensor/Shaders/FragmentShaders/invert.frag [code] | Invert colorTex (white->black, black->white) |
| TactileSensor/Shaders/FragmentShaders/reshapeLinear.frag [code] | "Reshape" sensor elements' response to separate linear fits |
| TactileSensor/Shaders/FragmentShaders/verticalBlur.frag [code] | Apply a vertical blur to the input texture |
| Utils/Algebra3D.cpp [code] | |
| Utils/Algebra3D.hpp [code] | Utility functions for 3D vector operations and affine transformations |
| Utils/Model3DTypes.cpp [code] | |
| Utils/Model3DTypes.hpp [code] | Types for handling 3D model data |
| Utils/OFF.cpp [code] | |
| Utils/OFF.hpp [code] | 3D model loader for OFF files |