MAPS-TFSS: Manipulating And Perceiving Simultaneously - Tactile Force Sensor Simulator

File List

Here is a list of all documented files with brief descriptions:
examples/ObjectAndSensorViewer/ObjectAndSensorViewer.cpp [code]
examples/ObjectAndSensorViewer/ObjectAndSensorViewer.hpp [code]Defines class demonstrating usage of SimulatedTactileSensor
examples/ObjectAndSensorViewer/TestObjectAndSensorViewer.cpp [code]Demo of ObjectAndSensorViewer
examples/PPSMockup/PPSMockup.cpp [code]
examples/PPSMockup/PPSMockup.hpp [code]Mockup of our multi-sensor system from PPS
examples/PPSMockup/TestPPSMockup.cpp [code]Demo of PPSMockup
Graphics/Utils/CompatGL.hpp [code]Includes OpenGL libraries in a platform-compatible way
Graphics/Utils/GInit.cpp [code]
Graphics/Utils/GInit.hpp [code]Glut initialization utility function
Graphics/Utils/glCheckErrors.h [code]OpenGL error-checking utility function
Graphics/Utils/Model.cpp [code]
Graphics/Utils/Model.hpp [code]Defines classes for displaying and manipulating 3D models
TactileImage/TactileImage.hpp [code]Classes for images produced by tactile sensors
TactileImage/TactileImage_impl.hpp [code]Implementations of TactileImage functions
TactileImage/TactileImageLoader.hpp [code]Functions for loading TactileImage and TactileSurfacePoint from file
TactileImage/TactileSurfacePoint.hpp [code]Tactile sensor reading, an image and the state in which it was collected
TactileImage/TactileSurfacePoint_impl.hpp [code]Implementations of TactileSurfacePoint functions
TactileSensor/SimulatedTactileSensor.cpp [code]
TactileSensor/SimulatedTactileSensor.hpp [code]Definition of a tactile sensor simulator
TactileSensor/TactileSensorBase.hpp [code]Definition of a class for interacting with tactile sensors
TactileSensor/PPS/PPSSensor.cpp [code]
TactileSensor/PPS/PPSSensor.hpp [code]Pressure Profile Systems parameterization of SimulatedTactileSensor
TactileSensor/Shaders/ShaderClass.cpp [code]
TactileSensor/Shaders/ShaderClass.hpp [code]Class for handling GLSL shaders
TactileSensor/Shaders/ShaderVariable.hpp [code]Definition of classes for managing variables associated with shaders
TactileSensor/Shaders/TactileSensorShader.cpp [code]
TactileSensor/Shaders/TactileSensorShader.hpp [code]Definition of a shader class for use with TactileSensor
TactileSensor/Shaders/TactileSensorShaderBlur.hpp [code]Definition of Gaussian blur shader classes
TactileSensor/Shaders/TactileSensorShaderCubic.hpp [code]Definition of cubic shader class
TactileSensor/Shaders/TactileSensorShaderInvert.hpp [code]Definition of inversion shader class
TactileSensor/Shaders/TactileSensorShaderReduction.hpp [code]Definition of reduction shader class
TactileSensor/Shaders/TactileSensorShaderRelinearize.hpp [code]Definition of relinearization shader class
TactileSensor/Shaders/TactileSensorShaders.hpp [code]Meta-header for including all the other shader headers
TactileSensor/Shaders/FragmentShaders/cubic.frag [code]Apply a Hermite cubic on the texture colorTex with parameters PO,P1,VO,V1
TactileSensor/Shaders/FragmentShaders/horizontalBlur.frag [code]Apply a horizontal blur to the input texture
TactileSensor/Shaders/FragmentShaders/invert.frag [code]Invert colorTex (white->black, black->white)
TactileSensor/Shaders/FragmentShaders/reshapeLinear.frag [code]"Reshape" sensor elements' response to separate linear fits
TactileSensor/Shaders/FragmentShaders/verticalBlur.frag [code]Apply a vertical blur to the input texture
Utils/Algebra3D.cpp [code]
Utils/Algebra3D.hpp [code]Utility functions for 3D vector operations and affine transformations
Utils/Model3DTypes.cpp [code]
Utils/Model3DTypes.hpp [code]Types for handling 3D model data
Utils/OFF.cpp [code]
Utils/OFF.hpp [code]3D model loader for OFF files