Class for simulating an array-type tactile force sensor. More...
#include <SimulatedTactileSensor.hpp>


Public Member Functions | |
| SimulatedTactileSensor (unsigned rX=4, unsigned rY=6, float s=0.08, float sZ=1e-2f, bool onscreen=true) | |
| Default constructor. | |
| SimulatedTactileSensor (unsigned rX, unsigned rY, float s, float sZ, float sT, bool onscreen=true) | |
| Constructor for different sensor thickness. | |
| SimulatedTactileSensor (unsigned rX, unsigned rY, float sX, float sY, float sZ, float sT, bool onscreen=true) | |
| Constructor for different sensor thickness. | |
| void | setGaussianSigma (float s) |
| Set the variance of the Gaussian blur applied. | |
| virtual void | initGL (int *, char **) |
| Initialistion of GLUT. | |
| virtual void | initialize () |
| Initializes class internals. | |
| virtual void | setState (float x, float y, float z, float th1, float th2, float th3) |
| Set sensor position and orientation w/ Euler Angles th1, th2, and th3 are interpreted as XYZ Euler Angles are used to compute orientation. | |
| virtual void | setState (double *m) |
| Set sensor position and orientation w/ a transformation matrix. | |
| const double * | getState () const |
| Gets the current transformation matrix. | |
| void | useEulerAngles (bool b) |
| Switches b/w use of Euler angles and rotation matrices. | |
| unsigned | getCols () |
| Returns the x-resolution. | |
| unsigned | getRows () |
| Returns the y-resolution. | |
| void | setTranslationZ (float z) |
| Set the translation on the z axis. | |
| void | setTranslationY (float y) |
| Set the translation on the y axis. | |
| void | setTranslationX (float x) |
| Set the translation on the x axis. | |
| void | setAngleZ (float Az) |
| Set the angle around z axis. | |
| void | setAngleY (float Ay) |
| Set the angle around y axis. | |
| void | setAngleX (float Ax) |
| Set the angle around x axis. | |
| float | getAngleZ () |
| Get the angle around z axis. | |
| float | getAngleY () |
| Get the angle around y axis. | |
| float | getAngleX () |
| Get the angle around x axis. | |
| void | incrementTranslationZ (float z) |
| Add z to the previous value of TranlationZ. | |
| void | incrementTranslationY (float y) |
| Add y to the previous value of TranlationY. | |
| void | incrementTranslationX (float x) |
| Add x to the previous value of TranlationX. | |
| void | incrementAngleZ (float Az) |
| Add Az to the previous value of AngleZ. | |
| void | incrementAngleY (float Ay) |
| Add Ay to the previous value of AngleY. | |
| void | incrementAngleX (float Ax) |
| Add Ax to the previous value of AngleX. | |
| void | draw () |
| Draw the sensor. | |
| virtual void | beginUpdate () |
| Initialization to update depth Texture. | |
| virtual void | endUpdate (int x, int y, bool display=true) |
| Apply shaders to the final texture. | |
| void | loadRelinearizeTex (const char *fname) |
| Load relinearization coefficient data from file. | |
| boost::shared_ptr < TactileImage< float > > | takeReading (void(*fn)(void *), void *arg) |
| Take a sensor reading, creating a TactileImage. | |
| boost::shared_ptr < TactileImage< float > > | takeReading (void *arg) |
| Take a sensor reading, using preset rendering. | |
| boost::shared_ptr < TactileImage< float > > | takeReading () |
| Take a sensor reading, using preset rendering. | |
| void | takeSimReading (void(*fn)(void *)=NULL, void *arg=NULL, float *res=NULL, bool copy=true) |
| Take a sensor reading, using a given function to draw the scene. | |
| void | setRenderFunction (void(*_renderFn)(void *)) |
| Sets the rendering function to use in takeReading. | |
| void | setRenderArgument (void *arg) |
| Sets the argument to the takeReading render function. | |
| GLuint | getTexture () |
| Get OpenGL texture reference of sensor reading. | |
| float | getSizeX () const |
| Get sensor width in world coordinates. | |
| float | getSizeY () const |
| Get sensor height in world coordinates. | |
| float | getSizeZ () const |
| Get sensor depth (viewing range) in world coordinates. | |
Protected Member Functions | |
| void | showDepth () |
| For visualizing the depth texture. | |
Protected Attributes | |
| float | sizeX |
| Size in x dimensoin. | |
| float | sizeY |
| Size in y dimension. | |
| float | range |
| Thickness of covering. | |
| float | sizeT |
| Thickness of sensor body (only used for rendering). | |
| int | divisionFactor |
| Resolution ratio of original to final sensor image. | |
| int | width |
| Sensor image width. | |
| int | height |
| Sensor image height. | |
| int | width_tmp |
| Temporary image width used in reductions. | |
| int | height_tmp |
| Temporary image height used in reductions. | |
| bool | on_screen |
| Whether to render to a window (or just off-screen). | |
| int | gaussianSize |
| Size of small Gaussian filter. | |
| int | TotalGaussianSize |
| Size of desired large Gaussian. | |
| int | gaussianApplicationNumber |
| Number of times to apply small Gaussian. | |
| unsigned | nbreRedTex |
| Number of reduction textures. | |
| GLenum | texTarget |
| GL texture type. | |
| GLuint | gaussianCoefTex |
| Texture of Gaussian coefficients. | |
| GLuint | depthTex |
| Texture of depth buffer info. | |
| GLuint * | colorTex |
| Utility textures. | |
| GLuint * | redTex |
| Textures for reductions. | |
| GLuint | relinTex |
| Texture for relinearizations. | |
| GLuint | relinCoefTex |
| Relinearization coefficients. | |
| GLuint | depthFBO |
| Framebuffer object for depth buffer. | |
| GLuint | relinFBO |
| Framebuffer object for relinearization. | |
| GLuint * | colorFBO |
| Utility framebuffer objects. | |
| GLuint * | redFBO |
| Framebuffer objects for reductions. | |
| GLuint | renderBuffer |
| Render buffer. | |
| float * | result |
| Sensed image. | |
| GLuint | resultTex |
| Texture for final rendered sensor image. | |
| TactileSensorShaderInvert * | sh_invert |
| Inversion. | |
| TactileSensorShaderCubic * | sh_cubic |
| Cubic reshaping shader. | |
| TactileSensorShaderHorizontalBlur * | sh_hblur |
| Horizontal blur shader. | |
| TactileSensorShaderVerticalBlur * | sh_vblur |
| Vertical blur shader. | |
| TactileSensorShaderReduction * | sh_reduction |
| Reduction shader. | |
| TactileSensorShaderRelinearize * | sh_relinearize |
| Relinearization shader. | |
Friends | |
| class | SensorController |
Class for simulating an array-type tactile force sensor.
Allows simulation of the response of an array-type tactile force sensor. The sensor is considered an imager, as described in
The output is therefore an image format, TactileImage, and much of the setup of an instance of the class has to do with the image properties. The sensor is also considered to be covered with a layer of deformable material that defines the viewing volume. More information is available in the paper above.
This class supports moving the sensor and interaction with objects represented by polygonal meshes, as well as drawing external views of the sensor. It uses off-screen OpenGL rendering for efficient generation of the sensor response. An initial displacement map of the covering is obtained by rendering range data to the depth buffer at higher than the final sensor resolution. GLSL shaders are then applied to blur the image according to the covering's characteristics and then down-sample to the final sensor resolution.
The class supports two methods of rendering a scene:
Two methods of controlling the sensor orientation are also provided, using either Euler angles or rotation matrices. useEulerAngles() switches between these modes, and only one is active at a time. Rotation matrices are the default mode.
Definition at line 106 of file SimulatedTactileSensor.hpp.
| Graphics::Sensing::SimulatedTactileSensor::SimulatedTactileSensor | ( | unsigned | rX = 4, |
|
| unsigned | rY = 6, |
|||
| float | s = 0.08, |
|||
| float | sZ = 1e-2f, |
|||
| bool | onscreen = true | |||
| ) |
Default constructor.
| rX | sensing resolution in X direction | |
| rY | sensing resolution in Y direction | |
| s | side length of cube representing the sensor | |
| sZ | thickness of covering (z-axis size of viewing volume) | |
| onscreen | whether to render to the screen |
rX and rY are resolutions in width and height of the depth texture which contains tactile data.
s is only relevant for rendering external views of the sensor, in which case the sensor is represented as a cube of size s.
If onscreen is true, the texture is displayed. Otherwise, only off-screen rendering is used.
Definition at line 180 of file SimulatedTactileSensor.cpp.
| Graphics::Sensing::SimulatedTactileSensor::SimulatedTactileSensor | ( | unsigned | rX, | |
| unsigned | rY, | |||
| float | s, | |||
| float | sZ, | |||
| float | sT, | |||
| bool | onscreen = true | |||
| ) |
Constructor for different sensor thickness.
| rX | sensing resolution in X direction | |
| rY | sensing resolution in Y direction | |
| s | side length of cube representing the sensor | |
| sZ | size of the sensor covering (sensing volume) | |
| sT | thickness of the sensor itself | |
| onscreen | whether to render to the screen |
rX and rY are resolutions in width and height of the depth texture which contains tactile data.
s is only relevant for rendering external views of the sensor, in which case the sensor is represented as a cube of size s.
sZ is the covering thickness, which defines the z-dimension of the sensing volume.
sT is the thickness of the sensor mechanism in the direction opposite the covering. It has no bearing on the sensing volume, and is used only for visualizing the sensor.
If onscreen is true, the texture is displayed. Otherwise, only off-screen rendering is used.
Definition at line 193 of file SimulatedTactileSensor.cpp.
| Graphics::Sensing::SimulatedTactileSensor::SimulatedTactileSensor | ( | unsigned | rX, | |
| unsigned | rY, | |||
| float | sX, | |||
| float | sY, | |||
| float | sZ, | |||
| float | sT, | |||
| bool | onscreen = true | |||
| ) |
Constructor for different sensor thickness.
| rX | sensing resolution in X direction | |
| rY | sensing resolution in Y direction | |
| sX | sensor width | |
| sY | sensor height | |
| sZ | size of the sensor covering (sensing volume) | |
| sT | thickness of the sensor itself | |
| onscreen | whether to render to the screen |
rX and rY are resolutions in width and height of the depth texture which contains tactile data.
sZ is the covering thickness, which defines the z-dimension of the sensing volume.
sT is the thickness of the sensor mechanism in the direction opposite the covering. It has no bearing on the sensing volume, and is used only for visualizing the sensor.
If onscreen is true, the texture is displayed. Otherwise, only off-screen rendering is used.
Definition at line 207 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::beginUpdate | ( | ) | [virtual] |
Initialization to update depth Texture.
Initialize the postion and viewing volume of the sensor camera Something should be rendered right after this function
Definition at line 514 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::draw | ( | void | ) |
Draw the sensor.
Definition at line 481 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::endUpdate | ( | int | x, | |
| int | y, | |||
| bool | display = true | |||
| ) | [virtual] |
Apply shaders to the final texture.
| x | x-position of sensor viewport | |
| y | y-position of sensor viewport | |
| display | whether or not to display the result on-screen |
Should be called after beginUpdate() and an object or model rendering. Writes the tactile data into a texture and modifies the texture with shaders.
The depth texture (tactile data) can be displayed or not, depending on the value of the parameter on_screen. If "true", the texture is displayed and the remaining parameters indicate the position of the viewport. Otherwise, x and y have no effect.
Note: initialize should be called before the first invokation of this function.
Definition at line 531 of file SimulatedTactileSensor.cpp.
| float Graphics::Sensing::SimulatedTactileSensor::getAngleX | ( | ) |
Get the angle around x axis.
Definition at line 809 of file SimulatedTactileSensor.cpp.
| float Graphics::Sensing::SimulatedTactileSensor::getAngleY | ( | ) |
Get the angle around y axis.
Definition at line 804 of file SimulatedTactileSensor.cpp.
| float Graphics::Sensing::SimulatedTactileSensor::getAngleZ | ( | ) |
Get the angle around z axis.
Definition at line 799 of file SimulatedTactileSensor.cpp.
| unsigned Graphics::Sensing::SimulatedTactileSensor::getCols | ( | ) | [inline] |
Returns the x-resolution.
Definition at line 266 of file SimulatedTactileSensor.hpp.
| unsigned Graphics::Sensing::SimulatedTactileSensor::getRows | ( | ) | [inline] |
Returns the y-resolution.
Definition at line 274 of file SimulatedTactileSensor.hpp.
| float Graphics::Sensing::SimulatedTactileSensor::getSizeX | ( | ) | const [inline] |
Get sensor width in world coordinates.
Definition at line 441 of file SimulatedTactileSensor.hpp.
| float Graphics::Sensing::SimulatedTactileSensor::getSizeY | ( | ) | const [inline] |
Get sensor height in world coordinates.
Definition at line 443 of file SimulatedTactileSensor.hpp.
| float Graphics::Sensing::SimulatedTactileSensor::getSizeZ | ( | ) | const [inline] |
Get sensor depth (viewing range) in world coordinates.
Definition at line 445 of file SimulatedTactileSensor.hpp.
| const double* Graphics::Sensing::SimulatedTactileSensor::getState | ( | ) | const [inline] |
Gets the current transformation matrix.
Definition at line 246 of file SimulatedTactileSensor.hpp.
| GLuint Graphics::Sensing::SimulatedTactileSensor::getTexture | ( | ) |
Get OpenGL texture reference of sensor reading.
Returns the handle of the OpenGL texture which stores the result of sensor reading computations. This can be used in combination with takeReading or beginUpdate+endUpdate to work with the data directly on the GPU, without transferring to/from main memory.
Definition at line 465 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::incrementAngleX | ( | float | Ax | ) |
Add Ax to the previous value of AngleX.
Definition at line 794 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::incrementAngleY | ( | float | Ay | ) |
Add Ay to the previous value of AngleY.
Definition at line 789 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::incrementAngleZ | ( | float | Az | ) |
Add Az to the previous value of AngleZ.
Definition at line 784 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::incrementTranslationX | ( | float | x | ) |
Add x to the previous value of TranlationX.
Definition at line 779 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::incrementTranslationY | ( | float | y | ) |
Add y to the previous value of TranlationY.
Definition at line 774 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::incrementTranslationZ | ( | float | z | ) |
Add z to the previous value of TranlationZ.
Definition at line 769 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::initGL | ( | int * | argc, | |
| char ** | argv | |||
| ) | [virtual] |
Initialistion of GLUT.
Definition at line 255 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::initialize | ( | ) | [virtual] |
Initializes class internals.
Note: Assumes that OpenGL has been initialized, either by calling initGL or externally.
Definition at line 279 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::loadRelinearizeTex | ( | const char * | fname | ) |
Load relinearization coefficient data from file.
Definition at line 847 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setAngleX | ( | float | Ax | ) |
Set the angle around x axis.
Definition at line 764 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setAngleY | ( | float | Ay | ) |
Set the angle around y axis.
Definition at line 759 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setAngleZ | ( | float | Az | ) |
Set the angle around z axis.
Definition at line 754 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setGaussianSigma | ( | float | s | ) |
Set the variance of the Gaussian blur applied.
One step of the process of synthesizing the tactile image is the application of an isotropic Gaussian blur, with formula
This function sets the value of
used.
Definition at line 233 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setRenderArgument | ( | void * | arg | ) |
Sets the argument to the takeReading render function.
Definition at line 460 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setRenderFunction | ( | void(*)(void *) | _renderFn | ) |
Sets the rendering function to use in takeReading.
Definition at line 455 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setState | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | th1, | |||
| float | th2, | |||
| float | th3 | |||
| ) | [virtual] |
Set sensor position and orientation w/ Euler Angles th1, th2, and th3 are interpreted as XYZ Euler Angles are used to compute orientation.
Note: When using this function, useEulerAngles(true) must first be called, or it will have no effect. Euler angles and rotation matrices can not be used at the same time.
Definition at line 699 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setState | ( | double * | m | ) | [virtual] |
Set sensor position and orientation w/ a transformation matrix.
m is a pointer to a 16-element array representing a rigid body transformation in column-major order.
Note: Euler angles and transformation matrices can not be used at the same time. Calling useEulerAngles(true) will cause the effects of calls to this function to be ignored.
Definition at line 709 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setTranslationX | ( | float | x | ) |
Set the translation on the x axis.
Definition at line 749 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setTranslationY | ( | float | y | ) |
Set the translation on the y axis.
Definition at line 744 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::setTranslationZ | ( | float | z | ) |
Set the translation on the z axis.
Definition at line 739 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::showDepth | ( | ) | [protected] |
For visualizing the depth texture.
Display the depth texture into a square
Definition at line 596 of file SimulatedTactileSensor.cpp.
| boost::shared_ptr< TactileImage< float > > Graphics::Sensing::SimulatedTactileSensor::takeReading | ( | void(*)(void *) | fn, | |
| void * | arg | |||
| ) |
Take a sensor reading, creating a TactileImage.
| [in] | fn | Function to draw the scene the sensor should be reading from |
| [in] | arg | Argument for that function |
initialize should be called before the first invokation of this function.
Definition at line 408 of file SimulatedTactileSensor.cpp.
| boost::shared_ptr< TactileImage< float > > Graphics::Sensing::SimulatedTactileSensor::takeReading | ( | ) | [virtual] |
Take a sensor reading, using preset rendering.
initialize should be called before the first invokation of this function. This function assumes that the rendering function and its arguments have already been set separately.
Implements Graphics::Sensing::TactileSensorBase.
Definition at line 429 of file SimulatedTactileSensor.cpp.
| boost::shared_ptr< TactileImage< float > > Graphics::Sensing::SimulatedTactileSensor::takeReading | ( | void * | arg | ) |
Take a sensor reading, using preset rendering.
| [in] | arg | Argument for the rendering function |
initialize should be called before the first invokation of this function. This function assumes that the rendering function and its arguments have already been set separately.
Definition at line 449 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::takeSimReading | ( | void(*)(void *) | fn = NULL, |
|
| void * | arg = NULL, |
|||
| float * | res = NULL, |
|||
| bool | copy = true | |||
| ) |
Take a sensor reading, using a given function to draw the scene.
| [in] | fn | Function to draw the scene the sensor should be reading from |
| [in] | arg | Argument for that function |
| [out] | res | The sensor's per-element strain readings, in row-major order |
| [in] | copy | Whether results should be copied back to the CPU |
This function performs all the necessary setup to for taking a sensor reading, as an alternative to using beginUpdate and endUpdate. A function argument, fn, is used to provide the OpenGL calls to render the scene in which the sensor is located, and an argument to that function is available in arg. The results are written to the pointer res, which should be allocated when passed. If res is given as NULL or copy is set to false, then rendering is still performed, but results are not copied back from the GPU.
initialize should be called before the first invokation of this function.
Definition at line 390 of file SimulatedTactileSensor.cpp.
| void Graphics::Sensing::SimulatedTactileSensor::useEulerAngles | ( | bool | b | ) | [inline] |
Switches b/w use of Euler angles and rotation matrices.
Setting to true enables the use of Euler angles for controlling the sensor orientation. If set to false, rotation matrices are used instead.
Definition at line 258 of file SimulatedTactileSensor.hpp.
GLuint* Graphics::Sensing::SimulatedTactileSensor::colorFBO [protected] |
Utility framebuffer objects.
Definition at line 561 of file SimulatedTactileSensor.hpp.
GLuint* Graphics::Sensing::SimulatedTactileSensor::colorTex [protected] |
Utility textures.
Definition at line 555 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::depthFBO [protected] |
Framebuffer object for depth buffer.
Definition at line 559 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::depthTex [protected] |
Texture of depth buffer info.
Definition at line 554 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::divisionFactor [protected] |
Resolution ratio of original to final sensor image.
Definition at line 531 of file SimulatedTactileSensor.hpp.
Number of times to apply small Gaussian.
Gaussian blurring is accomplished by repeatedly applying a small (1 x gaussianSize) Gaussian filter to approximate the result of applying a large (1 x TotalGaussianSize) Guassian filter. This variable holds the number of applications necessary for the best approximation.
Definition at line 548 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::gaussianCoefTex [protected] |
Texture of Gaussian coefficients.
Definition at line 553 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::gaussianSize [protected] |
Size of small Gaussian filter.
Definition at line 537 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::height [protected] |
Sensor image height.
Definition at line 533 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::height_tmp [protected] |
Temporary image height used in reductions.
Definition at line 535 of file SimulatedTactileSensor.hpp.
unsigned Graphics::Sensing::SimulatedTactileSensor::nbreRedTex [protected] |
Number of reduction textures.
Definition at line 551 of file SimulatedTactileSensor.hpp.
bool Graphics::Sensing::SimulatedTactileSensor::on_screen [protected] |
Whether to render to a window (or just off-screen).
Definition at line 536 of file SimulatedTactileSensor.hpp.
float Graphics::Sensing::SimulatedTactileSensor::range [protected] |
Thickness of covering.
Definition at line 529 of file SimulatedTactileSensor.hpp.
GLuint* Graphics::Sensing::SimulatedTactileSensor::redFBO [protected] |
Framebuffer objects for reductions.
Definition at line 562 of file SimulatedTactileSensor.hpp.
GLuint* Graphics::Sensing::SimulatedTactileSensor::redTex [protected] |
Textures for reductions.
Definition at line 556 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::relinCoefTex [protected] |
Relinearization coefficients.
Definition at line 558 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::relinFBO [protected] |
Framebuffer object for relinearization.
Definition at line 560 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::relinTex [protected] |
Texture for relinearizations.
Definition at line 557 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::renderBuffer [protected] |
Render buffer.
Definition at line 563 of file SimulatedTactileSensor.hpp.
float* Graphics::Sensing::SimulatedTactileSensor::result [protected] |
Sensed image.
Definition at line 564 of file SimulatedTactileSensor.hpp.
GLuint Graphics::Sensing::SimulatedTactileSensor::resultTex [protected] |
Texture for final rendered sensor image.
Definition at line 565 of file SimulatedTactileSensor.hpp.
Cubic reshaping shader.
Definition at line 570 of file SimulatedTactileSensor.hpp.
Horizontal blur shader.
Definition at line 571 of file SimulatedTactileSensor.hpp.
Inversion.
Definition at line 569 of file SimulatedTactileSensor.hpp.
Reduction shader.
Definition at line 573 of file SimulatedTactileSensor.hpp.
TactileSensorShaderRelinearize* Graphics::Sensing::SimulatedTactileSensor::sh_relinearize [protected] |
Relinearization shader.
Definition at line 574 of file SimulatedTactileSensor.hpp.
Vertical blur shader.
Definition at line 572 of file SimulatedTactileSensor.hpp.
float Graphics::Sensing::SimulatedTactileSensor::sizeT [protected] |
Thickness of sensor body (only used for rendering).
Definition at line 530 of file SimulatedTactileSensor.hpp.
float Graphics::Sensing::SimulatedTactileSensor::sizeX [protected] |
Size in x dimensoin.
Definition at line 527 of file SimulatedTactileSensor.hpp.
float Graphics::Sensing::SimulatedTactileSensor::sizeY [protected] |
Size in y dimension.
Definition at line 528 of file SimulatedTactileSensor.hpp.
GLenum Graphics::Sensing::SimulatedTactileSensor::texTarget [protected] |
GL texture type.
Definition at line 552 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::TotalGaussianSize [protected] |
Size of desired large Gaussian.
Definition at line 538 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::width [protected] |
Sensor image width.
Definition at line 532 of file SimulatedTactileSensor.hpp.
int Graphics::Sensing::SimulatedTactileSensor::width_tmp [protected] |
Temporary image width used in reductions.
Definition at line 534 of file SimulatedTactileSensor.hpp.