Some current projects:

JHU1

Digital Hammurabi

Digital Hammurabi is a major, cross-disciplinary effort aimed at making and visualizing highly accurate three dimensional models of cuneiform tablets. This project includes the design and implementation of a capture system capable of scanning small objects at a resolution of 50 micrometers or more. We are developing algorithms for managing, storing and remotely displaying the massive amounts of data generated by the scanning system. We are also developing novel display algorithms to enhance the small tablet features.

JHU1

Volume Visualization

Our visualization project involves interactive visualization of massive scalar fields. These fields may be defined on structured grids or unstructured grids. In addition, they could be time-varying. So far we have focussed on guaranteed speed visualization of fields too large to fit in the 3d texture and on interactive exploration of iso-surfaced to enable knowledge discovery. We are using some of these techniques to assist physicists to learn about the characteristics of turbulence near black holes.

JHU1

Scalable Walkthrough

Walkthrough of large out of core models has been an active area of research. Our contribution to this field is an approach that is highly scalable. It ensures high-quality (with a deviation error of less than 1 pixel on screen) display of models of increasing sizes at interactive rates at the cost of some pre-processing.

JHU1

Visibility Computation

Visibility computation is required for rendering and shadow generation. In order to reduce the bottleneck on pixel processors, we have developed schemes to cull large portions of data, which are guaranteed to be invisible. We have developed algorithms both for back-face culling and occlusion culling.

JHU1

Spline Surface Rendering

We have developed algorithms for fast view-dependent triangulation and display of spline surfaces. Some of the early work was limited to uniform tessellation. More recent part of the project has focussed on adaptive tessellation and point based rendering of spline surfaces.

JHU1

Surface Repair

An overwhelmingly large fraction of models in use today have errors, numerical as well as topological. We have developed a system to automatically find errors in a large model and correct them. This system includes a human-in-the-loop step, which allows a human to navigate the space of possible corrections and select one more suitable for the application than the one derived by the system.

See this list of selected publications for more detail.