Projects:
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- Texture mapping for Bezier surfaces
- model-dependent texture mapping
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- Visualization
- walk through large astronomical databases
- medical (i.e. volume rendered) datasets
- model reconstruction
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- Distributed graphics
- parallel rendering
- encoding/compressing polygonal models
- resource allocation
- Distributed OpenGL
- collaboration
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- Ultrasound modelling
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- Collision Detection
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- Visibility Computation
- How invisible is a given object (fuzzy visibility)
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- Illustrative Rendering
- common framework for shading models
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- Heart Animation
- bezier surfaces which change over time
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- Face Reconstruction
- given certain pre-defined measurements
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- Tesselation of Curved Surfaces
- using non-surface points
- Adaptive tessellation
- Time varying surfaces (e.g., heart)
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- Fire animation
Other areas:
- Surface fitting
- 3d surface construction
- Free form modeling
- Spline/Implicit Surface rendering
- Model simplification
- Visibility Computation
- CSG operation
- Distributed graphics library
- Collision detection
- Model Partitioning
- Model representation/repair
- Collision detection for surfaces
- Rendering customization
- Wireframe rendering
- Large model walkthrough
- Virtual reality