By turning the electron beam on or off when pointed at a certain pixel position,
we can get a monochrome image (which may be described by 1 bit per pixel: which
we also call bitmap.) It is possible to actually vary the intensity of the spot,
thus allowing us to generate a gray scale image. Most good quality graphics
monitors can display 256 different levels. (Some very high quality monitors
display more) In order to generate color, we
typically use a combination of Red, Green and Blue colors. Three different
materials are deposited at each pixel position. These emits Red, Green and Blue
light, respectively, when "lit". We use three separate beams to strike at this
triad of materials. A metal mesh close to the screen ensures that each material
is struck only be its corresponding beam. There are two common arrangements for
the R G B dots, a triangular arrangement (delta-delta) or a
linear pattern (in-line).
From the software point of view, most displays in use today, including
hardcopies, are similar-- they display or print a rasterized image. An
array of pixels, or a pixmap. Hence it is possible to generate a pixmap
independent of the technology. This pixmap may later be expanded ("blurred")
or contracted ("sharpened") to display the final image on a variety of
different platforms and screen sizes. Note, however, that typically for
interactive graphics, we generate a pixmap of the size appropriate for
the target window.
Other common display technologies include LCD (liquid crystal display),
Plasma based display, Electroluminescent displays etc. The basic principle in
all these devices is the same:
light up an array of pixel positions on the screen.
LCDs do it by exploiting the spiral crystalline structure of some compounds.
In their natural state lights passing through such compound is "twisted": the
direction of polarization of light is changed (by approximately 90 degrees).
If horizontally polarized light is projected onto the crystals, and a vertical
polarizer is placed at the back-end, the light passes through. However, by
applying charge to these crystals, they can be "straightened" out. Now a
horizontally polarized light is not twisted and hence is not "let through"
the vertical polarizer. By using a set of horizontal and a set of vertical
conductors (on the opposite sides of the crystal layer) we can finely control
the charge at the grid points -- which form our pixels. Thus at each pixel
the light can be passed or stopped. Color is again obtained by placing
a triad of materials at each pixel position with fine and independent control
of charge across each material. Oblique angles of viewing can cause these
displays to get "washed out". Currently they do not produce as good quality
visual perception and resolution as achieved by CRTs, but they are less bulky
and more portable at similar price.
Plasma panel displays use a charge across gas molecules (e.g. neon) to cause
the molecules to break down into ions and cause a spark. Thin film
electroluminescent displays use phosphorescent material instead of gaseous
material to generate precisely positioned light-emissions.
Stereo Display
- Different images sent to each eye using different screens. Some optical
gadgetry needed.
- Field multiplexing of the two images: alternating "eye shutters" needed.
Commonly done by polarization.
- Varifocal mirrors
- See through displays. (Need not be stereo)
Interaction Devices