Life in Firetime

a guide to life as a Gabrielite

  1. Stories
    1. The Seraph's Story
    2. The Cherub's Story
    3. The Ofanite's Story
    4. The Elohite's Story
    5. The Malakite's Story
    6. The Kyriotate's Story
    7. The Mercurian's Story
  2. More on the Choirs
    1. Seraphim
    2. Cherubim
    3. Ofanim
    4. Elohim
    5. Malakim
    6. Kyriotates
    7. Mercurians
  3. Organizations
    1. The Messengers
    2. The Redeemers
    3. Earth Ops
    4. The Citadel Guard
    5. The Liaisons
    6. The Swimmers
    7. The Order of Confessors
  4. Superiors and Servitors
  5. Artifacts

Stories

Older angels have a sacred duty to share their experiences with the young. Perhaps they teach them the tricks of the sword, or take them exploring in the Marches. Perhaps they gather young angels and old Relievers into a circle and tell them stories from their lives.

The seven stories that follow have been told by old angels of Fire, one from each Choir. These, in particular, were witnessed and faithfully recorded by angels of Yves.

The Seraph's Story (as told by Coniah, Seraph of Fire, Cadence Messenger)

Cruelty and lies are cousins in my eyes. Untruth offends against the Symphony as it is. Cruelty offends against the Symphony as it ought to be. It seems no great wonder to me that the Seraphim of Gabriel can see them both; the wonder to me is that all Seraphim cannot. What use are lies to humans and demons save to disguise the malignance and the suffering inside them? How could cruelty survive if there were no lies to hide it? The two vices have the same ring in my ears, the same rhythm, the same discordant screeching to them. I am an angel, I am a weapon of my mistress Gabriel, I have been created to pull out evil and deception together by the roots. When I have done so, the Symphony is cleaner, and the instruments sing more in harmony. The Malakim understand this, I think, as do the other Servitors of Fire. We are sympathetic and we love and we inspire, because we are angels. But we -- those of us who embody the punishing flame -- we do our work because it is necessary. And many times, as I tear down a human life that has done little but cause others pain, I find myself crying. And laughing. Laughing and crying. That is the truth. That is a part of who I am.

Let me tell you a story. It is about a man named Corby Bales. He thought of himself as a good man. I know. I asked him, once. His mother was on social security, and he put her up in his apartment and he cashed her checks. She was a sick woman, and her medication was very expensive, and Corby really only saw two choices -- either he could spend lots of his own money in giving her proper care, or he could feed her soup as she suffered and adjust her pillows and change the TV channel for her. He chose the latter, and paid himself from her checks for his trouble. He thought of himself as a good man.

He was my assignment. I was to show him the wrath of God.

I looked into his eyes and I could think of no suitable punishment short of death. Yet -- when I looked into his mother's eyes, I realized that she needed him. She could get better care if she went into a hospital; the state was stingy but hospitals are generous. She could die in comfort, there. But he was her only son, and he showed her his love, and she did not understand what he had done to her.

I had two notes of dissonance by the time I could make a decision. Then, quietly, in the night, I smothered her.

He came into her room the next morning to adjust her pillows and I waited by the door, cloaked in Ethereal Form. I hoped that when he saw her corpse, and thought that his neglect had killed her, it would be enough punishment. The jangling of dissonance inside me indicated strongly that it was not.

I overpowered him from behind. It was not difficult; I was essentially invisible. I bound him to the bed. I placed a plastic bag over his head and held the opening closed until he started thrashing. Then, because as a Seraph I loved him, I released my grip slightly and let him have some air. After a few breaths, I repeated the process.

"Wait," he said, muffled and desperate. "What do you want from me?"

"Mostly," I admitted, "I want you to apologize. To me. To your mother. To the universe. I want you to understand that you used her, and then I want you to ask forgiveness."

"Will you give it?" he asked me, desperately, and I closed the bag tight about his head again.

A few rounds later, he gasped out, "I'm sorry."

But he was lying. And I told him so.

A few more closings. Another gasp. "Please. I'm sorry. Don't do this."

But he was lying. And I told him so.

Then, because as a Seraph I loved him, I gave him two minutes to recover. Two minutes to think. Two minutes for the panic to recede. And he croaked out, crying, "I'm sorry." And he meant it.

Asphyxiation is a cruel way to kill someone, so I broke his neck instead. I was laughing and I was crying. I was afraid that I had gone too far.

I might have saved his soul, though, given him another round on Earth instead of Hell.

I have no regrets.

The Cherub's Story (as told by Elnaam, Cherub Vassal of Fire, Glock Redeemer)

God hates a sinner.

Funny, huh? Because God loves everybody. And us Cherubim, we're supposed to be the incarnation of that love. But it makes sense, too, because you really can't hate someone unless you love them first. You have to be that close to them, down deep inside your soul. Why do you think the Fallen hate us so much more than the Hellborn?

It'd be easy to just go livid with disgust when we see a traitor, with M'lady Bright's big glowing sign pointing to them. We could walk up to them and say, "You're unworthy," and we could punish them. But then we wouldn't be Cherubim. We'd be Habbalah. No -- we've got to love them first. Love them and hate them and then hurt them or kill them.

So you say, "If you act like a Habbalite, what does it matter if you actually love them?"

It's a good question. My answer is, "Because when you love them, you touch their lives with the light of God." Some of us have other answers. Some say, "Because love tempers our punishment." Others say, "When we have loved them once, we remember them forever." Some don't even understand that they love their targets at all, and I feel sorry for them. Sure, Gabriel an' me, we know that they're Cherubim and not Stalkers, but how do they tell?

I have this thing I do. This is just a me thing, not a Cherub of Fire thing, but maybe it'll help you understand, anyway. I like to give my targets a last request. I come to them in their dreams -- you don't have to serve the Dreamweaver to do that, you know. And I squint at them and say, "What would touch your life with light before you die?"

Once, this guy said, "You the angel of death?"

And I thought about it, and since I was going to kill him, and since I'm an angel, I reasoned it was fair to say, "Yes." So I did.

He said, "Will I go to Heaven?"

I admitted that he probably wouldn't. "I'm not the final authority on this," I explained, "but you did abandon your wife and two children. That's not really good on anybody's record."

"Then I'd like to see the place. Just once. Before I die."

Now, since I'm not a Malakite, I could have said, "Sorry, buddy, you're screwed." But I was offering him a gift because I cared about him. He was this wonderful glowing soul, even if his heart was as black as pitch. So I said, instead, "That's fairly difficult. But I'll see what I can do."

I thought and I thought, but I couldn't see any way to take him up to Heaven -- and if I did manage it, and lost him up there, I'd be in Hell in a matter of weeks. That just didn't seem fair. I thought about asking M'lady Bright about what to do, but she really isn't the type you ask about things. If you're lucky, she just tells you what you need to know, all on her own. So I did the next best thing, and went to ask Yves. Or, strictly speaking, I went to ask this Servitor of Destiny that I knew, so that he could ask Yves -- better all around, right?

The Servitor listened -- he was an Elohite, and they do that bloody well -- and then he smiled. "You don't need to ask Yves," he said. "There are a thousand mortal painters in Heaven, and at least as many angels with the gift. If he wishes to see Heaven, ask one to paint the Council Spires with celestial paints. Take the painting to your human, in the Marches. The picture will not lose its color or its glory there, and he will have his wish."

I thanked him many times, and ran off to arrange this thing. Time does funny things in Heaven, but I figured that M'lady Bright wouldn't let it mess me up dissonance-wise. I was right, there, and in almost no time at all I had my painting and brought it down to show him.

After a minute or two, since I didn't have much time in his dreamscape, I asked him, "Why are you crying?" I was a bit rough, because I was thinking that he was upset that he wasn't going there, which was his own bloody fault.

"It's them," he said, and pointed. "My family."

I looked at it hard, because last I knew they weren't dead, and I couldn't see what he meant. The Council Spires don't really look like people unless you're so loaded down with Discord that you're basically blind, you know. But finally I shrugged, and went back to my Vessel, and let him finish out the dream however he liked.

The next morning, as I was walking down to his house to finish the deed, I spotted this lady and just knew she was my target now.

Life's funny. Hate's my job. Hate's my life. Hate's my joy. But it wouldn't do me one bit of good if it weren't for the love all twined up with it, because that's what a Cherub's all about.

The Ofanite's Story (as told by Gazzam, Ofanite of Fire, Earth Ops Level 3)

Usually, I wake up in the morning and do some calisthenics while watching action movies. It's not that my body needs them -- the faster your wheel spins, the stronger you are, and that's all there is to it -- but they feel good and get all the kinks out. Action movies are particularly good because they give me ideas about things to do for practice -- ways to chase down busses and climb to the top of a warehouse from inside and so forth. They also have lots of fighting, which of course I'm good at, since the Bright One thinks it's important. Still, I watch the chase scenes especially hard, and then I go out and live them. There is nothing like the thrill of dropping from a rooftop onto a speeding car, catching your breath, and then jumping from cartop to cartop to beat the traffic to where you want to go. Think it can't be done? Trust me. When your resonance is hot and you've got a Corp Motion up to catch the little mistakes, it's like knocking down dominoes.

The thing is, for an Ofanite, the thrill in things is getting there, and there's nothing quite so thrilling to get to as something that's also moving. The Mercurians think they've got a cushy job with the Bright One, but they've got no idea. Humans, demons -- mostly humans, but some demons, maybe even an Outcast with some real problems, but that's really rare -- I don't care. I just long for the moment when Gabriel's gift clicks into action and suddenly I know my target. Motion without the hunt is just half the story.

The sad part is when we catch them. Then the chase is over and we have to hurt them, and no good Ofanite likes hurting people. Even the Bright One doesn't like it so much as -- get satisfied by it. The usual recourse of an Ofanite of Fire is to make the chase the punishment. Go take a little detour just when you're about to catch somebody. Bump a few heads in a crowded, unruly bar to give them the chance to get away. Don't let them eat. Don't let them drink. Don't let them sleep. Usually, if you can keep them running, and nothing but running, for a few days, that's enough justice for anybody. If they're human, anyway. Then you just tell the cops where they are and you're done.

It's compelling, the hunt is. It's addictive. It's like the world suddenly turns into this black and rushing blur, and the one bright dot is the person you're going for. You go a little bit mad, or at least I do, when you finally get to do that chase. You know where your target is. I don't mean mystically, unless you're smart enough and close enough to use Celestial Attraction before they run. But you know, in your bones, even if you're wrong.

I remember once I was at this party with my love of the day, Hamoth, and I was grabbing a drink from the bar, and then it hit. I saw the target. Someone had just been whispering to him, and his eyes were widening with fear. Then he turned to leave. I scrambled over the heads of a few party-goers to get to him, dancing between them when I couldn't go over them, but he ducked out the door just before I could get there. When I looked out into the hall, he was gone.

Well, forgetting entirely about my date, I exploded into celestial form and crisscrossed through the rooms in the building. He was climbing out a window that overlooked the parking lot. I was waiting for him in my car when he drove out of the lot at top speed, and the chase went on for days. It was glorious, all-consuming, I was burning with the fires of God -- I mean, I know I'm always burning with the fires of God, technically, but I could feel it, this time. And then, finally, I caught him, crouched in a whimpering pile by the road, arms and legs broken by the wreck that had thrown him from his car, and I touched and smiled and whispered, "You're it."

An angel of Dominic came down at my call and took custody. And that was the end of that, except that, a few days later, I staggered into the bathroom and nearly choked to death trying and failing to vomit, because it hit home for the first time what I had done to Hamoth.

Don't look at me like that. He was the target. It was a hunt.

Um, I'm done now.

The Elohite's Story (as told by Rakkon, Elohite of Fire, reserve Lieutenant in the Citadel Guard)

I am not accustomed to public speaking. You may find me as blunt as a Seraph. You will also find me at least as truthful, for there are Seraphim among you. My name is Rakkon. I am an Elohite. I serve the Fire. It is my duty to find those who inflict emotional pain on others, and who enjoy it. It is also my duty to make them suffer.

Let me digress for a moment, and speak of Elohim in general.

I have used my resonance on others of my Choir. The emotions of Elohim, or other angels, or humans, or demons -- these have no constants. The majority of my kind, however, are ruled by a sense of gentle satisfaction. This is the joy of being a perfectly tuned instrument in the hands of God. Stripped of selfishness, the Elohim comprehend that our every action is as right as we can make it. This makes us feel safe, and it helps us feel strong.

It is a common perception that this is true for Elohim of Fire as well. That we also derive our satisfaction from our jobs. That we must be like dagger-edged banjos, carving away cruelty in the name of God's wrath. Perfect, objective, calm, and bloody as the rocks of Hell.

This is not so.

Once, and once only, I have had the dubious privilege of using my resonance on one of my Fallen kin -- a Habbalite. She believed that she had been assigned to Hell to punish cruelty in the name of God's wrath. She derived far more than simple satisfaction from her job. She believed that the whole structure of Hell was necessary, so that the human souls there could be tortured. She believed that it was worthwhile tempting humans to their Fate. If they achieved it, after all, they must have already been weak. They must have deserved punishment.

The Fire does not give us the option of serving her in this manner.

I came to her, newly fledged, and asked to serve her because I believed that she needed faithful servants. She accepted me, and she showed me a vision. "This is suffering," she said, and I looked into Hell.

I do not mean the Hell that the demons describe. This was not some corrupting metropolis named Shal-Mari, or even the cruel plains of Saminga's realm. This was not the external Hell where demons and damned souls walk. This was an internal Hell. This was what it meant to be damned. I understood in that moment the paradox of the fire. Cruelty and pain cannot go unopposed. They cannot go unpunished. This means that suffering must be given to the cruel, to teach them forbearance. But even the smallest particle of torment is as much of a tragedy as the entire Fall.

I thought for a moment of turning back and finding a career I could love. "I could work for Novalis," I thought, "and bring peace and kindness to the world. I could work for Michael, and strike swiftly and definitively. I could work for Jordi, and rarely see another angel, or demon, or human."

This was not a selfish thought. I didn't know if I was strong enough, you see.

Then the Fire looked to me and smiled slightly, and I realized for the first time just how beautiful she was. It was all going to be all right.

Elohim who work for Fire take no satisfaction in our jobs. We do what we must, and there is no joy in it. Our lives are not empty, however. Far from it. We are Elohim. We can see, sometimes, what would be.

Every time I break one of the cruel, so that he will not be cruel again, I spend a day with his victims. I go to them and I see how their lives are healing. I see how they would react, if someone were treating them as he had. At the same time, I see that it is not happening. That is the joy of the Elohim of Fire. That is why we do not go insane.

We make a difference.

There is an interesting statistical trend that I have noticed. Elohim are allowed to have friends, because friendship warms the soul. An Elohite will either dedicate themselves to making their friend happy, or use their friend to achieve their goals, at different times. It balances out, in the end. The trend is this: we who serve Fire find friends more easily, and serve them better. We have no need to manipulate them into helping us, and we have a need for companionship --

Selflessness isn't an action. It's not even a modus operandus. Selflessness is a state of mind.

I have friends because I need them. I need the balance in my life, to remind me that there is more to the world than monsters and victims. I have friends because I need them. But I love them well.

That is all.

The Malakite's Story (as told by Sadoc, Malakite Friend of Fire, Sword Liaison)

There's no such thing as the wrath of God. Wrath is a deadly sin.

There's no such thing as Heavenly justice, either, no matter what Dominic tells you. God's not concerned with some kind of poetic balancing of causes and effects. What he wants is results. That's why everyone says milady's gone nuts -- she's trying to act quickly, directly, and to the point, and people are looking for a reason besides "God wants it done." She burns down a forest somewhere, and Dominic says, "Yesterday she saved a forest. Today she tears one down. She is mad and must be restrained."

Paugh. They don't complain when Jean does something inconsistent, because they all think he's smarter than any of them. Yet they can't recognize that milady has something better than brains -- she's got inspiration. She's got brilliance. She has God chanting hymns in the back of her head, and, frankly, Yves is the only one who can come close to understanding that. What do you know? He's behind her actions one hundred freaking percent.

I've got a story, too. It's about a young angel named Parmashta. Gabriel set me on him one day while I was cleaning my blade in Heaven. She said, "This is a complicated one. Take as long as you need. But kill him, kill his soul, and do it clean."

When Gabriel says, "Take as long as you need," she means, "no dissonance if you're late," but she also means, "move very carefully and beware." So I scoped things out, first. I asked around for information about Parmashta. I was real subtle, and said that I was supposed to get his help for something -- I mean, there are only three reasons a Malakite looks for a stranger: to help them, to get their help, or to put them out of their misery.

The picture didn't look good. Parmashta was a Cherub of David, in good standing, liked by everybody and definitely liked by his boss. There were no obvious signs of cruelty in his actions, even when I checked out his Role and tailed him for thirty days on Earth. He was also almost always in the company of friends; he had his own little angel group, and the mortal insurgents under his wing were pretty tough, for mortals.

I thought that if I knew what he was doing wrong, I could get his angel friends, at least, to step out of the way. I mean, David's guys are supposed to cooperate with milady's servants, but their duty to their own is normally a fair bit stronger. So, finally, frustrated, I sent a message to milady and asked, "What in all the names of the saints has this guy done?"

Three words I got back. "I don't know." Real helpful.

So finally I did what I could. I appeared to him, and said we needed to talk, and drew him aside. Then I set my hands aflame and shoved one hand against his face. I hoped the pain would make him abandon the Vessel and make a run for it.

His friends had followed me. Parmashta was badly burned, but a Song of Healing took care of that, and the Servitors of Stone had me hauled up before the Inquisition. I tried to defend myself, I tried real hard, but I really didn't have any case or any justification besides "Milady said ..."

In the end, I wound up seeing Dominic himself, and he considered the question of what to do with me for a long time. Then he spoke, and his words were somewhat kinder than I had expected them to be.

"It is in an angel's nature to abide by the commands of her Superior. It is even in an angel's nature to defend her Superior without explicit commands. This is the celestial order, and Heaven could not function as it does without it. The question, therefore, is when an angel can be expected to rise above her loyalty to a single Word and serve the more general cause of God.

"The answer is not 'always.' The Words of the Archangels -- and other Words with Servitors -- align the servants of Heaven with certain perspectives. Angels must align themselves with these perspectives, or there will be no balance or sanity in Heaven's efforts. A mishmash of angels all trying to serve their picture of what God wants would produce a cacophany of conflicting interests similar to that found in Hell -- a microcosm, a far lesser disorder, but similar nevertheless.

"It is for this reason, I believe, that God chose to defend Michael from Judgment -- because his perspective, prideful as it may be, provides Heaven's efforts with a certain balance. It is for this reason that I find Gabriel's actions to be dangerous -- she has no sense of balance or fixed perspective. I cannot in all justice destroy you for obedience to things as they must be.

"However, an angel is expected to have a sense of judgment herself. There are lines that should never be crossed. There are lines even the most bloody-handed Servitors of War and the most disgusted Servitors of Judgment may not cross. Attempting to execute an angel of the lord without good cause, even on an Archangel's say-so, is unacceptable. Therefore, I pronounce sentence: you shall be imprisoned until such time as you accept that your actions were wrong, or until Gabriel can provide a genuine justification for your actions. I am aware that as a Malakite you are unlikely to recant, and I am sad that this is so.

"Are there any here who would challenge this judgment?"

Of course, there was nobody. Unless you understand that milady has wisdom greater than any other, the judgment would seem impeccably fair. I resolved never to give in, but was not so foolish as to swear to it.

Eighty years later, Dominic came in person to let me out of my cell. He said nothing, and his eyes didn't want to say anything, so I just returned to milady's cathedral and went back to polishing my sword.

Apparently, at some point, Parmashta Fell, and he was now one of the more effective Barons of Malphas. He has ruined so many lives with his cruelty and ill manners since that time -- well, almost uncountable numbers of them. He is a Duke, now. Perhaps some day he will be a Prince. I could have stopped him, I guess. I failed. But I tried.

As I cleaned my blade and removed the rust, milady came by and said, "I've got another tough one for you ..."

The Kyriotate's Story (as told by Olympas, Kyriotate of Fire, Seraph-Rank Swimmer)

I am a mirror. I have no shape of my own, but I reflect what is shown to me. God shows me love, so I love him. Humans who treat me kindly see kindness in return. Those who love pain see pain in the mirror, and then it reaches out from the mirror and pours itself onto them. It's my job. I like to wander through police stations and factories and FBI centers and the houses of the rich, because when I find someone cruel there, they are doing genuine harm to the world. I will explain to them why their luck is about to take a sudden turn downwards, and then I destroy them.

It's trivial, really. An IRS audit is easy to arrange. Their credit cards can be maxed out. An error in a bank computer somewhere can result in foreclosure or the sudden disappearance of their account. All of a policeman's fellow officers can give signed testimony to the man's illegal activities. Their car insurance can be cancelled for nonpayment and then I can smash their car into pieces. Private investigators will photograph them engaging in infidelity -- what is Celestial Form for, after all? There are a hundred thousand ways to ruin someone's life, and they'll never get anyone to believe that it was all a big conspiracy against them. Particularly not when their prints are found on a murder weapon. (No, I don't mean that I murder some random person. I possess someone in the police lab. I don't need to know forensics -- I understand the computers that they use to check out fingerprints. It's all very elegant, really.)

The specific techniques are modern, but the general ideas aren't. If anything, it was easier in the old days. A few people "hear" them speaking against the Church, or a noble, or accuse them of witchcraft -- boom. The classic soldier shanghai is good if you can get a few army types really angry. Life just sucks when you get a mirror mad at you, I guess.

Sometimes, I have to be more delicate.

I was in a psychiatric ward once, looking for targets. Stories to the contrary, most of the nurses and doctors and such are good people. The ones that aren't, though, really need to feel the fire. One or two of them in every ten institutions I visit, usually in the same place. I was wandering around in this nurse's body and I peeked in one of the rooms and saw this patient. He lay curled up on the bed, his eyes open and staring, his whole body quiet. In an instant, I knew that he was cruel beyond imagining.

He was a patient. And clearly insane. It was the first time I had identified someone with a legitimate, non-criminal insanity as cruel. Normally, a genuine psychotic sociopath isn't really cruel even if they like tearing the arms off little children -- they should be killed, or locked up, but punishing them isn't necessary. It wouldn't be fair, and it wouldn't affect their actions in the slightest.

Still, the evidence was there. The Symphony around him shook with his cruelty.

The other problem with the insane, if they're in an institution, is that there aren't all that many ways to wreck their lives. Possessing the med nurse and skimping them on their pills is likely to get the med nurse fired; people check on these things. Possessing a doctor and getting them released just doesn't work; there are tons of checks and balances. You're pretty much reduced to borrowing another patient's body and hurting them physically.

I wasn't sure even that would work, in this case. So I carefully shut the door, walked over to him, and punched him with full celestial strength in the stomach.

His breath whooshed out, and he gulped and curled up tighter, but other than that, he didn't move. The guy was completely dissociated from reality. I dunno. An autistic, or someone with real severe brain damage, or someone in a borderline coma. It didn't matter. What did matter is that I was going to become as Discordant as the Devil himself if I didn't figure out a way to hurt him, and hurt him badly.

I Ascended. I went to Sol and begged him for his help. And he was kind.

He opened his closet and spent a few moments hunting through the vast morass of things he kept there, and then he handed me a translucent glove. "It contains a Song of Dreams," he said. "A strong one. Return it to me when you are done."

So I went back down to the hospital, and poured myself into the guy's dreams.

He dreamed of an endless, shuffling line of hopeless souls, and as each approached his throne, he cursed it: this one he gave a hump upon his back, this one's eyes he shattered, this one's leg he broke, this one he transformed into a scurrying thing, this one he burned. And I saw that in this dream was power, and I flew to his throne and demanded in the name of Heaven's glory, "Why do you do this thing?"

He said, softly, "When I first came to myself in this hollow land, after many, many dreams, I commanded that there be happy things. I filled my world with unicorns and meadows and children playing. I filled it with music and with the scent of apples. But in time I grew tired of that, and chose instead that there be passion and glory: the night sky full of exploding stars, buildings as tall as mountains, and day after day entwined with lovers upon my cavernous bed. Then I tried to recreate the world I came from, but I failed; the complexity was too much for me. I experimented with pain, torturing myself endlessly, but it was unsatisfying as well."

"So you chose this horror instead?"

"There are limits to pleasure," he said, "and there are limits to joy, but the satisfaction of brutality can go on forever. I do not grow bored, for when I grow restless, I take it out on one of them. And in the meantime, I indulge my creativity and revel in my superiority to these lesser beings."

"I am here to do you Heaven's justice," I said, and he held up a hand and laughed.

"Here," he said, "I am God, and I make Heaven. You are from the world where I was born?" He smiled. "Where God has not yet completely abandoned virtue? You are powerless here -- and what punishment could you give me that I have not already suffered in full measure, by my own will?"

And I raised my hand to scourge him but he flung out his fist and I grew nauseous and weak. I tried to summon a Song, when he smiled coldly and everything went black. It was only the eventual end of the Song of Dreams that kept me alive.

I did not understand how the things in his dream could matter in God's eyes, and I did not understand how he had so much power there. Perhaps every comatose or autistic man is a God in their own little piece of the Marches. But I knew what to do.

I brought in a friend with the Corporeal Song of Healing and gave her all my Essence.

I woke the bastard up. I tore away his Godhead. And, frankly, I'm not sure it was enough.

The Mercurian's Story (as told byAaron, Mercurian Vassal of Fire, Confessor)

The Lady of Fire gives us a fine deal. She requires that we help people, and that's it. I mean, sure, we're supposed to focus on the people who are hard on themselves, but we generally have free license to, well, be angels. Friends to a troubled humanity.

Let me warn you, though, that there is one catch. It's a small catch, it happens maybe once a year. It works like this: when you work for Fire, it's your job to keep someone from hurting themselves. And sometimes they deserve to be hurt. And it's just weaseling around your Word to call in some other Choir to hurt them for you. It's the sort of thing that doesn't get you dissonance but makes it much more likely that when you do, you'll get hit hard. Trust me. I've seen it happen.

There was a King, long ago. His name was Artus Dux Bellorum -- more or less. He was a good man. He achieved his Destiny, but he didn't know that. Like all good people, he was afraid that his life would serve Hell more than Heaven. And a demon of Kronos came to him and said, "I have seen your Fate, Artus. Everything you have built, everything good for which you will be remembered, will be destroyed by your son, who is born this day."

Artus' wife was not pregnant, but he had slept with many women. The demon could have been telling the truth.

And Artus had every child born that day (or near it) in his Kingdom killed.

Some poor Mercurian of Fire got to sit with him nearly every day for the rest of his life and convince him not to tear his own heart out for what he had done. It was necessary. His Destiny was important, and some of it could still be saved. He was crucial.

And some poor Mercurian had to tell him, over and over again, "It was okay. You did what you had to do. Forgive yourself. You killed the children, but it was in God's name. Forgive yourself. Move on."

And then, when he was done for the day, and Artus was asleep, that Mercurian would come out by the stream and scratch his wrists with his fingernails until they bled. And then he would come to me, and cry on my shoulder, through the rest of the night. And then he went back. Again and again.

Ever since then, I've made sure to make a few mistakes. I wouldn't want to be ... trusted that much. Ever. It was bad enough just to know it was happening.

There's no such thing as a free lunch.

Sorry.


More on the Choirs

In what follows, an angel's "target" refers to the cruel person they are expected to punish. Sometimes, "victim" or "assignment" will be used instead.

Seraphim

For the most part, Seraphim who serve Fire have no difficulty reconciling their two natures. The inharmonious sound of a lie and the clangor around their targets are much the same. This may reflect a universal truth, or it may just be Gabriel's will. Many of these Seraphim hold the philosophical belief that they are the tempering fire, which burns out imperfections and makes the Truth of the Symphony even more beautiful. In this, they resemble Servitors of Stone, and David's children get along with them famously. Even the traditional arrogance of the Seraphim can be overcome by their sheer delight in an entire Archangelic Word dedicated to their specific approach to Fire.

Some Seraphim of Fire approach their two duties from the other side. These Seraphim argue that denying someone the truth is cruelty, and necessarily causes them pain and hardship. Each lie a person hears and does not recognize as a lie distances them from the true Symphony. This is very like damning them, and there is nothing that infuriates an angel more than an undeserved damnation. The one truth that must be concealed, the existence of celestials, bothers them greatly. In such cases, when the truth cannot be shared, these Seraphim do not deceive mortals with half-truths, sarcasm and evasions; they will refuse to answer, or go stonily silent.

Seraphim generally refer to Gabriel as "my mistress Gabriel" or "the Archangel of Fire," and address her to her face as "Gabriel." Omitting the honorific when speaking to her suggests that Gabriel herself is more important than her relationship to the Seraph or her rank as Archangel -- at least, to the Seraphic mind.

Seraphim high in Gabriel's regard sometimes manifest a halo of fire in their celestial form; it shines brightest when they look forward, and it hangs above the arch of their neck. Even the Seraphim not so blessed think highly of themselves. On Earth, however, where most Servitors of Fire want to be, their nobility can be a bit frayed -- Gabriel simply cannot spare other Earthly angels from their assignments to act as a mid-ranked Seraph's staff. Depending on the assignment, her Seraphim may even have to apply direct corporeal force with their Vessel's own hands. It's very undignified.

For an example of why this might be necessary, consider a drug dealer. While Seraphim of Fire can be directed against politicians, cops on the 'take', fences, CEOs of environmentally destructive organizations, and many other things, drug dealers are one of their most common opponents -- because there are many people who work for the narcotic empires of misery, and many other forms of organized crime are dying out.

Seraphim prefer to punish their targets by destroying the key lies that keep their life functioning. This means putting evidence of the person's misdeeds in the hands of either the press or the police. In the case of that drug dealer, this is harder than it looks.

Remember that when an angel of Fire is on a case, there is a clock ticking. Every few days that their target goes unpunished, the angel will earn a note of dissonance. That's bad. Finding the truth is easy for Seraphim, but finding hard evidence can take weeks. In those weeks, the angel will pick up a note or two of irredeemable Discord, assuming they don't just Fall. That's not the worst of it, either. A major drug dealer can be caught, but they can also afford a very good lawyer. That means that they can get out on bail. Then they either flee from justice, cop a bargain, or assemble an airtight defense.

Has this drug dealer actually tasted the fire? Maybe. Maybe not.

Some Seraphim put together a team of Soldiers to do the bloody work for them when the truth just isn't enough. Some -- admiringly called Torches by their non-Seraphic peers -- nail their targets so fast and so hard that there's no room for squirming. A Torch's criminal targets never get bail, or they get strangled by their cellmate before their lawyer arrives. A Torch's political targets get to watch their career fall apart in a matter of hours. Most Seraphim of Fire, despite their remarkably useful and destructive resonance, are not so clever. In the end, they attack many of their targets with a Song or a sword.

Generating Seraphim of Fire (the easy way):
These rules will help create NPC Fire Seraphim in a hurry, and may help a little when creating PCs.

Even the most warlike of the Most Holy tend to uncover the truth, first. It's the weapon of their Choir. If it's not enough to ruin their target, it'll always help, somehow. Maybe a threat of blackmail can lure their target into an undefended position. Maybe public or police opprobrium will help the Seraph get away with whatever they do next. For this reason, at least 3 Celestial Forces are recommended, and at least 7 Perception. It helps put the nail in the coffin of the enemy to have a 4/3/2 division (in any order); the Seraph has the advantage of being the stalker, and can play to their own strengths and away from their weaknesses.

For Resources, buying Charisma for the angel's primary Vessel is a very wise choice. The angel is going to have to pry around in some dangerous areas, and it keeps things simple all around if most people naturally like them. Roles (particularly journalist, policeman, and politician Roles) are very useful -- bearing in mind that many Seraphim consider Roles offensive. A Soldier servant to do the dirty work is more of a style choice than anything else; for the same cost, the angel can be a significantly more effective combatant themselves. A Reliever or two can be even more stylish, and they make remarkable spies and scouts when digging out mortal corruption.

The Song of Attraction is useful for any Servitor of Fire -- in fact, it's close to essential. Bumping into someone in a crowd can almost always be arranged, and then you don't have to follow your target directly. The Song of Possession is also extremely useful for getting someone into mortal trouble, and it is the secret weapon of most of the Torches. A Seraph using a cruel man's body can confess (in the third person) to the crimes that that man has committed, once the Seraph has discovered those crimes. He can also dive off of a pier or run into a burning building -- but that kind of ending usually lacks poetry and disturbs Seraphim. Other Songs and skills vary wildly.

Thoughts on the other Choirs of Fire:

Cherubim: Treason is something we, too, detest. I find some of their philosophy disturbing; some of them seem to embrace the cruel as an appropriate part of the Symphony. If even the cruel are worthy of love, then why is there punishment? I cannot accuse the Cherubim of neglecting their duty, however; they do not forget to enact the vengeance of God.

Ofanim: Their dedication seems as simple as our own. For this, they should be commended.

Elohim: It is fitting that they should address a ticklish and very subjective form of cruelty. We can see a material profit, or a spiritual lie; we would be hard put to unravel the sick emotional tortures and gratifications that some humans involve themselves in. I regret that they cannot find real satisfaction in their work, but they seem to cope nevertheless.

Malakim: The Malakim of Fire are much like any other kind of Malakim. The truths of a Malakite's life seem to be honor and battle, and my mistress Gabriel's Malakim lack neither.

Kyriotates: I find the Kyriotates just short of incomprehensible, but they are admirably suited for this work. We could handle their jobs, and they ours, but distinctions and classifications and organization are all useful things.

Mercurians: I have been assured that the cruelty they fight is as real as the malignance we uncover. It was true. What more need be said?

Cherubim

Cherubim are the incarnation of divine love. A Cherub who works for Fire brings that love to their work, in one form or another. Gabriel has created them to do a Cherub's work, after all.

Divine love can take many forms. A Cherub may love their target's victims. This gives them divine fury, which appalls Elohim and pleases Gabriel. As demons know, it's never a good idea to get a Cherub genuinely angry; they can be singleminded stalkers and vengeful torturers and still never come close to Falling. Making a Cherub of Fire mad is an even stupider idea, because they have license to hurt and a good deal of practice doing so.

A Cherub can, instead or also, love some part of their work. There can be a beauty in certain kinds of punishment. The two most emulated and admired Fire Cherubim, in this respect, are the Angel of Poetic Justice and the Angel of Extreme Censure. Cherubim who serve under or respect the Angel of Poetic Justice will labor harder than any others to precisely balance punishment and crime. Cherubim who admire Extreme Censure are assigned to dispose of the unredeemably malignant. As the Angel herself explains it, "I represent the unfair, unusual, and excessive punishments that discourage humans from hatred. The most despicable people will think twice about sin when they have seen my handiwork, and the most fastidious moralists will be unable to hate my victims when I am done. I have made the parents of murdered children feel sorry for the murderer, and I think that's pretty darn Godly."

Many Cherubim love their targets. Some of the reasons for this were mentioned in the Cherub's Story, but they all boil down to this: their love brings divine grace into the lives of those they punish. The Habbalah find this approach to punishment noxious.

Cherubim generally refer to Gabriel as "M'lady Bright," "milady," or "the Bright One." The first of these terms has become more popular over the last several centuries. How they address her in person varies, but they have an affinity for courtly manners. The most important Cherubim in Gabriel's service are usually assigned to Tethers (as guardians) or to particularly troublesome cases -- like the more powerful demons. These are both honors of a high order, and a single such assignment will do wonders for a Cherub's reputation.

Cherubim in service to Fire prefer to isolate their targets, removing the trust from their lives -- the trust they have in other people, and the trust that other people have in them. This is not always easy, but the Cherubim have one powerful advantage: they have mastered sincerity. Their lives are built on devotion and singleminded focus, and when they tell someone that their target is a treacherous, vile beast, they are often believed.

Once the target is isolated and alone, a Cherub of Fire will strike. Bare hands or claws are a favorite weapon, and so is sheer terror. As Guardians, they prefer non-lethal measures, but have no compunctions about giving their target a few months in the hospital (without visitors) and a lifetime full of fear. These things are statistical trends, of course; there are targets who must be killed and there are Cherubim who cherish their sniper rifles and explosive rounds.

Gabriel's Cherubim make devoted friends, like all members of their Choir. They will defend Heaven and any of its goals -- with their life, if need be. This doesn't mean that they're nice about it. Their modus operandus, in serving the world they love, is burning out the darker places with Heaven's wrath. Often, they apply this same technique in helping their friends. Lectures, forcible restraint, object lessons, and apparent callousness are all tools they will use to 'help' their friends achieve perfection. Unlike the Fallen, they always have the good of their friends at heart -- but this can be well-hidden. Not all of these Cherubim are ruthless, but it's a common trait.

Generating Cherubim of Fire (the easy way):
These rules will help create NPC Fire Cherubim in a hurry, and may help a little when creating PCs.

Perception and the Cherub resonance aren't necessarily helpful for the duties of a Cherub of Fire. On the other hand, a high Perception is useful for Cherubs with Emote/6. It's also handy for those who wish to use the expanded resonance abilities in the Angelic Player's Guide. Therefore, while a Cherub who skimps on their Celestial Forces is a viable character, many have their full complement of 3 such Forces. As with Seraphim, a slightly uneven distribution of Forces can be useful -- the Cherubim also are proactive instead of reactive.

For Resources, a Role with high Status is useful. Meddling in the lives of "ordinary citizens" becomes a lot easier when there can be no implication of improper motivations. A public, respected figure can ruin the life of the target; then, the angel can switch Vessels to enact a more physical rebuke. Servants are not recommended; Cherubim tend to become attached to them, which limits their utility.

No matter what style of punishment the Cherub prefers, persuasive skills are among the most useful. These include Emote, Fast-Talk, and Savoir-Faire -- even Artistry and Lying. Skills like these help isolate a target, and more importantly they help the Cherub work without interference. They are also crucial to the Cherubim who admire poetic justice; arranging the perfect revenge usually takes cooperation or manipulation. Combat skills are ubiquitous but are usually taken at lower levels; Fighting and Ranged Weapons (Revolver or Rifle) are the most common. Some miscellaneous skills that can be useful for setting a target up include Computer Operation, Chemistry/Medicine, Electronics, and Seduction. A Cherub of Fire often specializes in one or two of these.

Songs are only really necessary if the Cherub wants to cultivate a sense of isolation in their target. This is the proper reward for a betrayer, and some common Cherub tricks include:

For this last trick, it's good to make sure that the target's friend has an impeccable alibi.

Thoughts on other Choirs of Fire:

Seraphim: I'm not sure they understand the difference between cruelty and the cruel. Their targets are terrible people, who deserve to be scourged -- but each of them has a Destiny as well as a Fate. (So do ours, at that.) Be very careful trying to correct the Seraphim; it is when they lose their natural confidence in themselves that they Fall.

Ofanim: Ofanim of Fire are focused, at least when they're on assignment. In this, they are more like Cherubim than the average Wheel. Their methodology is slipshod and haphazard, of course, but they do a good job on some real difficult cases. Some of them never change; some of them do so constantly. Before working with one, find out which kind they are.

Elohim: The Elohim who serve M'lady Bright are under terrible stress. Insist that they do a few things to relax now and then; they'll do it on your behalf if not on their own. Personally, I recommend water parks, if only because it is fun to see an Elohite in a bathing suit. Pizza is also good.

Malakim: There is something hollow to honor, I think, compared to love -- maybe it's just that when you serve Wrath, honor is too easy. Not that I don't respect the Malakim of M'lady Bright; I just fear for them. I don't know what there is to fear; they're too tough to die and they never ever Fall. -- but maybe that's why I am afraid.

Kyriotates: I do not really understand the Dominations, but they are remarkably well suited to this line of work. In terms of capability, at least; I suspect that the more human Choirs are more troubled by what we must do to humanity.

Mercurians: They do what we would love to do, but cannot. I am certain that they are the key to the war, if they can be taught focus.

Ofanim

An Ofanite in service to Fire almost certainly metes out one of three forms of justice, depending on the Ofanite and the case. Other forms of rightful vengeance exist, but they don't come up as often in the training manuals.

Inevitable Judgment is the punishment that their victim is trying to run from. Inflicting inevitable judgment normally involves delivering the fugitive to the police. Since the fugitive will then be imprisoned, most Ofanim consider this form of justice boring to implement and horrifying to contemplate. It does have the virtue of simplicity, however, when the Ofanite has other things on their mind.

Judgment by Fire is a literal execution of Gabriel's Word, immolating, exploding, or melting the Ofanite's victim. All Ofanim of Fire are in love with the flames; not only are they made of celestial fire, but their Archangel is made of celestial fire, their Word is Fire, and they never take damage from any blaze. Immunity to fire comes in especially handy in these judgments, because the angel can bodily drag their victim into an inferno. It's a horrible way to die, but these Ofanim are incapable of appreciating how horrible it is -- after all, what they feel in a fire is a light tickling sensation.

Judgment by Fear is the most poetic kind. Since their assigned victim is afraid to face justice, the Ofanite decides that the victim's fear will consume them. The angel might chase their prey until the fugitive can run no longer. Every time the victim rests, or hides, or eats, or drinks, or uses the bathroom, the angel will roust them out and force them back onto the road. An Ofanite isn't very good at the kind of relentless, calm stalking that really gets fear going, but appearing out of nowhere to Smite their victims every time their victim stops is frightening enough. Sometimes, a particularly calm Ofanite will meet up with their victim under false pretenses, pretend to be an ally and a traveling companion, and use words alone to convince the fugitive that no place is safe. The best part of this particular tactic is that sometimes the Ofanite will get to be in the driver's seat of the fugitive's car. Ofanite drivers scare even their fellow angels; they love taking advantage of the terror they can induce, telling their victim that they're being followed and then going for an all-out wild ride. The worst that can happen is a car accident, and if that seems likely they can always go celestial or dive out of the car with a resonance-enhanced agility roll.

Ofanim generally refer to Gabriel as "Gabriel" -- she's a Choirmate, after all. If they made a mess of a recent assignment, however, they will go with the generally accepted "Bright One" or "Sir!" Most Ofanim of Fire consider tours of duty in the Citadel of Fire plum jobs, because they get to roll around and play while fulfilling an important function in the middle of a really fiery place. Other marks of status include the dubious honor of helping Dominic chase down fugitives, the less dubious honor of hunting down criminal demons, and a long audience with Gabriel during one of her clear-headed phases. Distinctions and big assignment rewards also, as usual, merit respect. The greatest honor that Gabriel can give any Ofanite is selecting that Ofanite to contribute a Force to a new "child." This indicates that Gabriel believes there is something in that Ofanite that she must have more of. Sadly, one consequence of this policy is that Gabriel is likely to consider a request for a child as sheerest hubris, even if the other angel involved is beyond reproach. Under normal circumstances, she will replace the Force she takes for a child with a clean one drawn from the purest notes of the Symphony.

For most Ofanim of Fire, the "hunt" is a glorious thing, one of the purest kinds of motion. As long as their target is ahead of them, they will usually experience a complete and manic focus -- the reference frame within which they move is defined by their target. When not actively "in the chase," they can be quite social; pain and hardship make little impression on these irrepressable angels, and most of them live their lives in a state of joy.

Generating Ofanim of Fire (the easy way):
These rules will help create NPC Fire Ofanim in a hurry, and may help a little when creating PCs.

Most Fire Ofanim have 3-4 Corporeal Forces, 2-3 Ethereal Forces, and 3-4 Celestial Forces. Even for Ofanim, they have high Agilities -- Gabriel feels the dissonance of her servitors as if it was her own, and she's not stupid. Every time one of her Ofanim fails a resonance-enhanced Agility roll, she hurts. Why go through that? Similarly, if the GM is using the rules from the Angelic Player's Guide, these Ofanim will have high Precisions. A high Perception, of course, is good for any Ofanite, and a high Will is useful for anyone.

For handling their traditional duties, multiple Vessels do these Ofanim little good. Charisma is next to useless, and most Roles are hard to maintain. The "bounty hunter" Role, on the other hand, suits their duties perfectly. Servants would be useful, except for the fact that they can't keep up. Predicting where they will need a servant, in advance, is not a common ability among Ofanim.

Circus-style acrobatics doesn't come up very much in the hunt, but many Fire Ofanim have the Acrobatics skill anyway. They use it for action movie-style stunts: skidding down the rail of an escalator their victim is descending, rolling through a closing metro door, getting into a moving car from the outside, even (on an extremely good check digit) running on the heads of a crowd. Tracking, Driving, and a weapon skill are almost invariable, and Climbing and Swimming are highly recommended. Like all Ofanim, Fire Ofanim usually have Dodge and Escape.

Songs of Motion are common, and can assist with the trickier acrobatic stunts. Numinous Corpus are very handy for Judgment by Fear -- Tongue is the most useful, but Horns and Claws are the most common. This is the complete complement of Songs for an average Ofanite of Fire, but some of them swear by Corporeal Shields.

Thoughts on other Choirs of Fire:

Seraphim: We make a great team -- they get someone on the run and we run them to the ground. This isn't technically how it's supposed to work, but usually putting one of us on the trail of "the one who got away" keeps the Most Holy from getting dissonant. Seraphim are stuffy, of course, but the Seraphim of Gabriel aren't afraid to get their hands a little bit dirty!

Cherubim: Wow. Walk on eggshells around these guys, or run on eggshells if you must -- they've done some kind of weird transference thingie with their natural urge to love and an unnatural urge to, well, scourge. Good guys underneath it all, though.

Elohim: Elohim of Gabriel cultivate an inner stillness -- unable to like their targets without hurting, and unable to dislike their targets without Falling. This is really unfortunate, because it's the inner life that makes most Elohim so fascinating.

Malakim: Often, when one of us is having trouble, Sol or Gabriel will assign one of them to help out. And they're great, and all, but I sort of wish it was the Seraphim that Fire had "on call."

Kyriotates: I think they might be a little cruel themselves.

Mercurians: For the most part, leaving aside individual friendships and conflicts, we don't interact. It's very rare that someone will press charges against themselves for excess self-mortification, and it's even rarer that they'll then skip town to get away from the long arm of the law. They're good to talk to when you're feeling confused about something, though.

Elohim

Elohim who doubt their place in the universe sometimes spend a few weeks working for Fire to ground themselves once more in who they are. They come to understand the emotionally cruel and the horribly manipulative. They watch and see how insight into human motivations is the most destructive and abhorrent weapon of all. Without their divine gift -- the ability to distance themselves and become almost objective -- they themselves would be worse than those they punish. They see that this is true. As a mortal once put it, "There, but for the grace of God, go I."

When the Elohite has finished studying the depths of their target's evil, they strike. It is an emotional purgative and an objective victory for God. A few weeks of this and they are cleansed, certain, and ready to go back to their own Superior's work.

To a lesser degree, this is the mindset of Fire's permanent Servitors as well -- they are doing for humanity what God has done for them. They are teaching humans not to abuse their insight, just as Kyriotates of Fire teach humans not to abuse their physical strength. Because these are Elohim, they are subtle; they almost never maul their victims with an axe or arrest them on false charges. For one thing, "don't play with people's heads or you'll get your hands chopped off" isn't a convincing moral. The average human won't connect cause and effect, even when it's explained to them.

An ideal punishment, in an Elohite's eyes, is to push their target to the brink of despair. If the target cannot be redeemed, then their life will become fundamentally empty. They will be stripped of dreams and hopes and loves and desires. This is a form of punishment that everyone understands; many humans feel instinctively that this is the natural end for anyone who engages in social and psychological cruelty. If the target can be redeemed, then the Elohite will hold out a hand to catch them as they teeter on the brink of emotional ruin. Seeing and understanding their Fate is a harsh punishment even if they don't fall into it.

The foremost tool of an Elohite of Fire is their resonance, usually combined with a few persuasive skills. An experienced Elohite knows exactly how to ruin a person's dreams, how to strip them of hope and identity and love and all those good things. They know the precise amount of pressure to apply and often their target will think of them as a new-found friend. If these Elohim enjoyed their work, they would be their own targets -- but they do not. Everything they do is for the good of humanity.

Elohim of Fire take one further step, on behalf of the victims of their targets. Using their careful objectivity, their insight into their targets, and their resonance, they work to undo the damage their target has done. Carefully, they will buoy the spirits of those around their target, and armor them against vile insinuations and mind games. In this manner, they can remove the blotch on the Symphony that their target's cruelty left behind.

Elohim usually refer to Gabriel as "the Fire." While this implies that Gabriel the person is almost meaningless next to Gabriel the Archangel, she doesn't mind -- from an Elohite, that's a compliment. Signs of favor are usually understated decorations, which manifest also in celestial form: relic armbands, holy weapons and their scabbards, rings set not with rubies but with flames, and the Cycle Mark, a tiny circle of heatless fire that hangs before their chest just below their right shoulder. These are not, of course, "rewards" for the Elohite as much as signals that other Servitors of Fire should respect them. Highly-regarded Elohim often acquire a handful of Reliever servants, to take care of the smaller details of their lives and assignments.

Elohim of Fire are required to make value judgments. They decide the proper punishment based on how much is deserved as well as how much is optimal. Because they do this kind of thing in their daily lives, they are more able than most Elohim to accept the subjectivity inherent in choosing certain people to be their friends. (Friendship, of course, is always unselfish.)

Generating Elohim of Fire (the easy way):
These rules will help create NPC Fire Elohim in a hurry, and may help a little when creating PCs.

A typical Elohite of Fire has 2 Corporeal Forces, 3 Ethereal Forces, and 4 Celestial Forces. Their primary weapon is a high Perception, which fuels their resonance and their social skills. A high Intelligence is useful for the truly Machiavellian, and a high Precision is good for physical punishments -- there's no reason to get up close and risk the Elohite's life. A high Will is also important -- at the center of many webs of emotional cruelty and deceit are Balseraphs, Habbalah, and Shedim.

Elohim involve themselves in other people's lives quite easily with or without Roles. When they do take a Role, they are often negotiators (for various businesses), temp secretaries, psychologists, marriage counselors, lawyers, journalists, students, or priests. A particularly useful Role is that of a wealthy man; the lure of "sponsorship" can draw out the inner dreams and passions of even the coldest-hearted human. Similarly, a proposition from a charismatic Vessel can be the first step towards destroying anybody's life.

Fire Elohim are likely to have servants -- Relievers, Soldiers, contacts, even people whom they have taught a "lesson" to. These may not have very high Resource levels; Elohim are excellent at working with the tools they have. If their Soldier will not kill, or their Reliever hoards Essence like gold, the Elohite is more likely to take this into account than to force a square peg into a round hole.

Like Cherubim, Fire Elohim can benefit greatly from social skills. Particular favorites are Detect Lies, Emote, Fast-Talk, Lying, and Savoir-Faire. Knowledges are also popular, to help them make real connections with their targets: knowledge of various arts, sports, investment strategies, psychology, sociology, culture, salesmanship, law, medicine, gambling, management, fashion, or something else in this vein. Artistry (Forgery), Chemistry, Medicine, and Tactics all can help with the first steps of an assignment, and Tracking and combat skills are necessary on occasion.

The Ethereal Song of Attraction is a prized tool in any Fire Elohite's arsenal, as is Ethereal Charm. Ethereal Entropy and Healing, the Song of Possession, and Ethereal Tongues are also common. Fire Elohim who specialize in Songs sometimes have 4 Ethereal Forces instead of 4 Celestial Forces. While they spend more Essence than Elohim focusing on Skills, they are also smarter; this makes them as effective as their more Celestial cousins.

Thoughts on other Choirs of Fire:

Seraphim: It is fitting that the masters of objective truth should address objective exploitation, while we, who can perceive all subjective truths, address subjective exploitation. They lack a certain ruthlessness, but this is arguably a positive trait.

Cherubim: The Cherubim of the Fire have a broader perspective than most Guardians. To gain it, they have compromised a part of what makes them who they are. Help them maintain their balance.

Ofanim: Their dedication is like our dedication, and their justice is like our justice -- adjusting for their different personalities and assignments. It is good that there is no escaping the Fire's wrath.

Malakim: The Fire is wise enough to use brutal violence only when it is necessary. When it is necessary, the Malakim of the Fire are very good at invoking it.

Kyriotates: Subtle manipulation is less effective on physical sadists; they tend to have shallow dreams and can get emotional satisfaction easily. For this reason, the gross societal manipulations of the Kyriotates are an excellent approach to the problems these cruel people pose.

Mercurians: Someone must do their job. It is more important than our own. At the same time, I find their role inconsistent with the nature of the Fire, and this is sad. They are not able to properly appreciate the motivations of their peers and associates. For a Mercurian, this is tragic.

Malakim

To be a Malakite of Fire is to know exaltation. Gabriel's honor is unquestionable, and she radiates the glory of the divine. Her angels serve as agents of punishment and violence, in the name of wrath, justice, or necessity. Gabriel doesn't really care which, and a case can be made for any of them. Most of Gabriel's angels fight human cruelty, but the Malakim are turned against demons as often as not -- their duties, after all, are the "special" cases.

The Malakite resonance for honor means that Gabriel can send them into sticky or confusing situations. No matter what politics, lies, dangers, traps, needs, and secrets stand in their way, they always know two things: who their target is, and whom to trust. It is honor, after all, that makes a human or an angel rise above the circumstances that drag them downwards. It is honor that can cut through the webs of deception and malice. Malakim say that it is never wrong to trust in someone with integrity; even if they betray you, it will be in the name of something greater. In a world of Balseraphs, Habbalah, Lilim, and Shedim, this is not strictly true -- but it makes a fine saying.

Malakim of Fire are not just the warriors of the last resort. Many consider themselves to have a higher calling: as servants of inspiration and fury, their job is to inspire the humans to fight cruelty themselves. Some are shining soldiers, providing humanity with a powerful example of valor and nobility. Some are charismatic leaders, focal points for resistance movements and vigilante squadrons. Some are humble teachers. And some, the brashest of them all, are like Fire Ofanim: action stars who help convince humans that anything is possible.

Demon-Slayer Malakim tend to fall into this last category. They pick a signature style, such as an exotic martial art, explosives, or special gun tricks. Focusing their energies on combat, and on this style, they are usually very good at it. It would be a mistake to think that they lack personality or hobbies, however; Gabriel does not make boring Servitors. Famous Malakim originally created as "demon hunters" include the Angel of Ethical Growth through Literature and the Angel of Anti-Demonic Legislation. Their hobbies, as a writer and a lawyer respectively, were what ultimately made them great -- although their collections of demon heads didn't hurt.

Anti-Balseraph Malakim are aimed specifically at known Balseraphs. Tools in their arsenal include high-quality earplugs, Ethereal Shields, an enormous Will, and a deep knowledge of human psychology. The key to handling a Balseraph's victims, these Malakim believe, is making it easy for them to accept that they were wrong when they believed. In a pinch, knowing how to work around the Balseraph's lies to make a person do something necessary is also useful.

Anti-Habbalite Malakim are targeted specifically at known Habbalah. They also favor Ethereal Shields and high Wills, and they spend a good deal of time studying immobilization techniques. Habbalah are notorious for using the humans around them as shields and weapons (via Love and Fury, respectively.)

Anti-Shedite Malakim are the most numerous of the specialized Fire Malakim. Shedim are surrounded by cruelty; it is an inherent part of their nature. They also require specialized countermeasures. The most difficult part of the assignment, finding a Shedite, is straightforward for Malakim of Fire -- they recognize their target, in or out of a host, on sight. From there, they will either render the Shedite unconscious (as quickly as possible); trap it in the host (using specialized artifacts and Songs); or trap it far away from other humans and kill its host. It can then be soul-killed. If many Malakim are available to engage it in celestial combat, it doesn't even have to be all that far from human civilization. Knockout drops are a favorite tool of these Malakim, as are various incapacitating gasses. Unconscious or trapped Shedim are hauled to Tethers of Gabriel for direct disposal.

The other Bands are not considered dangerous enough to train Malakim specifically to combat them. Some general demon-slayer Malakim will take up a study of one particular kind, even the celestially straightforward Calabim, as a hobby.

Simplification Malakim are the last specialized group of Fire Malakim. Their job is removing complications -- any complications. They focus on persuasive abilities, stealth, and speed. Their approach to a hostage situation is the same as their approach to a cruel politician with a vital project. They gather force quickly, strike swiftly, and are gone by morning. (In the case of the politician, "striking" would involve transferring the project to someone with a noble heart.) When these Malakim are done, other angels can proceed with the business of God's wrath.

Malakim of Fire usually refer to Gabriel as "milady," whether or not she is present. Courtly manners are as important to them as they are to the Cherubim. The higher a Malakite stands in Gabriel's esteem, the more often they will be turned against the important enemies of Heaven -- not always demons, but always monstrous. Striking a powerful blow for God, Gabriel understands, is a dear thing to the Malakite soul. Sometimes, a Malakite she favors will have the faintest fireside glow behind them, darkening their shadowy forms but touching their silhouette with light. (No matter which side of them you're on, the light is behind them. They'd look silly otherwise.) She may give a favored Malakite a touch of Heavenly glory in their mortal form, manifesting as Charisma. They may be asked to light the beacon atop the Citadel of Fire when the Marches grow dark -- as happens sometimes when Hell grows strong. This is considered a signal honor. As always, Distinctions, titles, and Servitor Attunements are sometimes given as rewards.

Malakim of Fire, used to bailing out their fellow Servitors, can be a bit egotistical. The way to their heart is to lead them away from discussions of demons and cruelty and into a discussion of their personal hobbies. Whether they indulge themselves in law, philosophy, skiing, or chess, they are much more likely to accept other angels as equals where their avocation is concerned.

Generating Malakim of Fire (the easy way):
These rules will help create NPC Fire Malakim in a hurry, and may help a little when creating PCs.

A general-purpose Malakite of Fire is likely to divide their Forces evenly, and most of their characteristics will be 6. They have to be ready for anything, after all. When they unbalance their Forces, however, they are the most likely Choir to go all the way to a 5/2/2 division. This gives them enormous physical, mental, or celestial abilities to suit their fighting style and general attitude towards life. Any given characteristic can be useful to them.

Malakim of Fire very rarely indulge themselves in Roles. Even if they stay in a single city, they are likely to be involved in a different kind of situation every week. Charisma is more of a perk than a tool, but raw hits or a spare body can be worth their weight in gold. Some of them have access to specialized artifacts -- bracelets that let them punch at 0 Power and 0 Accuracy, boomerangs that explode on impact and then reassemble themselves, and the occasional completely unbreakable staff. Many of them also have a few artifacts that give anyone a Skill/1 in something like Ranged Weapon or Lying. This means that if they get partnered with an incompetent angel, that angel will still be a genuine asset.

Fire Malakim are not fond of servants; they prefer to do their own dirty work, including the cooking and cleaning. It's not virtuous to delegate this kind of thing to someone else when it's not necessary, and when they don't have time for trivialities, they can forget about food and leave their apartment a mess.

Popular skills for generalist and demon-slayer Malakim of Fire include:

Charm is their favored Song to start a fight with, though some prefer Celestial Light, a Song of Shields, the Song of Thunder, or a Numinous Corpus. The Song of Healing comes in very handy afterwards.

Thoughts on other Choirs of Fire:

Seraphim: We respect them greatly because they have no fear and because God has set them above us.

Cherubim: We appreciate the logic behind their approach -- both philosophical and physical. We cannot help but feel that it is flawed, however. Divine love for evil is as fundamentally ... wrong ... as divine hatred for anything.

Ofanim: They could accomplish much more than we do, if they were willing to pay the price. Instead, they must receive a command from Gabriel herself before they address any of the evils in the world, and then they will do so as some kind of game. Ironically, their assignments, their methods, and their results are much like our own, but their attitudes are infuriating. It is hard to believe that milady herself is from this Choir -- but she is old, and wise, and has spent much time in converse with God. Perhaps this is the difference, and in time all her Ofanim will be like her.

Elohim: When one of their "targets" turns out to be a Habbalite, Balseraph, or an accursed Shedite, they usually step back and allow us free rein. They have an admirable appreciation for necessity, and I am glad I shall never be on the receiving end of their form of "justice."

Kyriotates: They don't trust us very much. Still, a partnership with a Kyriotate can produce some truly beautiful retribution.

Mercurians: Their role is frivolous and meaningless. It is self-reproach that keeps humans honest.

Kyriotates

Unlike most other Choirs of Fire, the Kyriotates are not implicitly opposed to the kind of cruelty they target. Dominations are the Heavenly embodiment of unity, but sadism is not inherently divisive. Dominations are the embodiment of multiplicity, but the physically cruel are not required to act alone. The commonly accepted reason why the Hives have been chosen to punish the sadistic is that Dominations can receive dissonance from being hurt. The risk of dissonance, if not the dissonance itself, comes simultaneously with the moment of pain. Therefore, Kyriotates hate physical suffering more than any other Choir. A more metaphysical reason, posited by some, is that the Kyriotates represent the forces of Heaven, acting together, while the sadistic represent Hell made corporeal. It'd be a fine theory if anyone believed that Gabriel thought in those terms.

Kyriotates cannot punish pain with pain -- at least, not very easily. Using a human or animal host to beat someone up (or, worse, torture them) can conceivably lead to the imprisonment or death of their host. If even a significant possibility of this exists when they leave their host, the Kyriotate will become dissonant. Sometimes, they will skirt dissonance by using one target against another -- using the body of one thoroughly sadistic sociopath to punish another, relying on the fact that the police were going to catch up to their host eventually anyway. This has the same sort of pleasing poetry to it that most Choirs of Fire strive for -- and anyone watching will only see disunity among the cruel.

Dominations who wish to avoid the risk of dissonance completely take a different approach. Everyone in a modern society depends on everyone else. These connections are easy to break, and once banks, credit institutions, insurance companies, places of employment, telephone companies, electric companies, landlords, and so forth stop recognizing the target's existence or viability, their life will go downhill fast. A few accusations of minor crimes from reputable sources can follow, if something more is necessary, and there are plenty of ways to remotely make someone real unpopular in prison. All of these things can be arranged from the right hosts.

Some of the other Choirs of Fire worry about the Kyriotates. Fire Kyriotates take an almost human joy in ruining someone's life -- which is not that far away from a Shedite's emotions. These Dominations know that they have a notable chance of losing their divine perspective, and if they do, they will Fall. Again like a human, they have become a little bit defensive about it. For some Kyriotates, the joy in Fire comes from the grand game of it all. It's like some kind of divine chess match, where their targets (having flunked the test of life) don't get told the rules. Many Kyriotates who don't really see things that way claim to -- it's a lot simpler than defending their right to hate the cruel. Other Choirs of Fire may feel a satisfaction like the Kyriotates', but they are nobler and more divine and less likely to suffer reproach.

Fire Kyriotates rarely meddle in the lives of those their targets have hurt. The one nice thing about physical pain, they will explain, is that it is transitory. Only when dealing with a truly twisted target, whose attentions might leave their victims fearful for decades, do they try and undo their target's actions -- and then, usually, by contacting a Servitor of Flowers. One flaw they rarely have is arrogance, and they know that curing the wounded is not their specialty.

Kyriotates refer to Gabriel as "Lady of the Fires," or "Lady" for short. "Fire," "Gabriel," and "Milady" are also reasonably common. The reasoning of the first Kyriotate to use "Lady of the Fires" was that Gabriel's nicest trait was that she represented all fires, everywhere, simultaneously. Most others tend to agree. Gabriel generally honors her Kyriotates by strengthening their souls (including the Corporeal and Ethereal aspects thereof). Other portable gifts include Reliever servants and artifacts that have the +4 artifact limitation, "Follows the Kyriotate between hosts."

Kyriotates of Fire are somewhat detached from other beings; either they treat humans and even celestials as abstract entities -- pieces in that "chess match" -- or they are intimately involved with the punishments they mete out. In the latter case, a bit of emotional distance from other angels is necessary, so that they can hide their own cruelty -- and avoid seeing hidden darknesses, real or no, in other angels' souls.

Generating Kyriotates of Fire (the easy way):
These rules will help create NPC Fire Kyriotates in a hurry, and may help a little when creating PCs.

Kyriotates of Fire commonly specialize in Celestial or Ethereal Forces, as befits their usual approach to punishment. The mystical Perception of an angel is rarely useful to them, as they do not deal with demons directly; instead, they focus on Will. A high level of Intelligence, particularly coupled with Computer abilities or slick Lying, can make their job almost trivial -- and no one has ever complained of being too intelligent.

Kyriotates of Fire, like most Kyriotates, find Roles relatively useless, and they cannot inhabit Vessels. As mentioned above, Gabriel will sometimes reward them with artifacts that can travel as swiftly as their points of view. They favor both Reliever and Soldier Servants, mostly for access to Skills they don't themselves possess.

For Kyriotates who attack a person's place in the world, the most common skills are Computer Operation, Fast-Talk, Knowledge: Data Management/Secretarial, and Lying. Some round this list out with Detect Lies, Emote, Lockpicking, Savoir-Faire, or Seduction. Kyriotates who prefer a more direct approach often have high levels of Chemistry -- the right drugs, followed by the right suggestions, can make a terrifying punishment for anyone, as well as a walk through Hell that doesn't compromise celestial secrecy. More bloody or esoteric specialties are, of course, possible.

Their favorite Songs are Celestial Form, to protect their hosts from retribution, and Numinous Corpus of various sorts. Some of them keep a Song of Thunder around in case of emergencies.

Thoughts on other Choirs of Fire:

Seraphim: They are unequipped to handle the mortal world. They are given simple assignments, admirably suited to their gifts, and still they mess up constantly. They are beautiful and noble, but perhaps they should retreat to the sidelines of the War?

Cherubim: Cherubim in general tend to focus too much, tend to love too hard -- but the Cherubim of the Lady of the Fires take this to ridiculous lengths. Some of them, anyway. However, they are capable of doing their jobs, at least.

Ofanim: The Lady of the Fires is herself one of these Wheels, and I can understand why. It takes flexibility to properly handle a job like hers -- or ours -- or theirs. They are as flexible with their single viewpoint as we are with all of ours.

Elohim: The truth is, I admire them. Their nature is enormously different than our own, so emulating them would be fruitless, but I do admire them.

Malakim: We rarely operate on the same level, but when we do, they are remarkably effective. They also have enormous deterrent value. When a Servitor of Fire is known to be in a city, fewer demons come there, and fewer demons incite cruelty there, because if we or some other Choir cannot handle the difficulty, the ember Malakim will come. It is hard to trust them, however; they enjoy physical violence too much.

Mercurian: It would certainly be easier to have their job. Ours is more important, and more suited to us, but they do not worry, when they are alone, that they are doing something wrong.

Mercurians

Mercurians of Fire and their work are a perfect match. The nature of their Choir fits the work that they must do precisely. Created to be friends of man, given the gift of insight into the things that shape a person, they know exactly how to steer someone into admitting their own worth. At least, that's the theory -- every case is different.

From a Mercurian perspective, the ideal job goes like this. First, the Mercurian acquires the trust of their target. A strongly persuasive Mercurian can work to this point starting from a casual meeting at the place where their target relaxes -- a bar, a golf course, as a volunteer worker at a soup kitchen. There are a number of Roles which less persuasive Mercurians use: bartender, priest, psychiatrist, and even things like substitute teachers -- not only does this give them access to the kids, but it gives them an in with the kids' families. Second, the Mercurian digs out the root causes of their target's self-loathing, as many modern psychiatrists aim to do. Not every person's inner torment comes from a clearly recognizable set of causes, and in the modern day the Intercessionists of Fire spend a great deal of time studying the symptomology of neurochemically-induced madness. If the human's self-hatred comes from a disease or defect, and medication is unlikely to be of immediate assistance, the Mercurian will call in an expert with the Ethereal Song of Healing. Third, assuming the person's self-hatred comes from a recognizable source, the Mercurian will turn all of their persuasive abilities to making the person accept that source and move on. In the ideal job, all of this works out.

Complications abound, of course. There are people who simply will not trust, no matter how persuasive the angel is. Sometimes, the Mercurian will respond to this by "pulling a Cherub," kidnapping their target (without violence) and using the psychological and situational advantage that this gives them. More often, they will charm the people around their target, to earn their place in that person's social circle -- or they will use Songs of Dreams to manipulate the target's mind directly.

Sometimes the root cause of their target's problems is a Balseraph or Habbalite; then the Mercurian is in trouble. Having the target's "friend" get assassinated bloodily by Malakim isn't going to put them in the mood for therapy. Besides, Gabriel expects her Mercurians to be able to win a simple struggle with a single demon for a troubled human's soul. (Unless the demon is a Shedite. Then, Fire Mercurians are expected to call for help.) In general, the trick is to make a Balseraph contradict themselves and to make a Habbalite get so lost in their own emotions that they alienate the target. It's not easy, at all, although certain Songs and Skills help.

Sometimes the target is unwilling or unable to move past the thing that hurts them so. For example, an ex-POW's hatred for his torturers might be eating him alive -- but he isn't likely to just abandon it. Then, the Mercurian usually gives their target a beautiful, perfect day, in hopes that they will forget to torment themselves for just 24 hours. That lets the Intercessionist off the hook.

There's no rhyme or reason to the terms Mercurians use for Gabriel; they use all of the forms of address mentioned above for the other Choirs and several more besides. "Lady Fire" (and "Lady of Fire") have been popular of late. Gabriel's smaller rewards for her Mercurians include snappy accessories (e.g. the flaming halo of her Seraphim, black celestial suits, permanently clean hair, or fiery "sunglasses"), small reliquaries, extra Vessel Charisma, and vacations in exotic parts of the mortal world.

Mercurians are always companionable. As the Elohim have realized, however, they have a hard time understanding the other Choirs of Fire. They can understand why cruelty is bad -- sometimes, after all, they have to deal with genuinely loathsome people. They can't understand why angels have to go around punishing humans, though. Humans punish themselves and eachother badly enough, the Mercurians think, as it is. This has led to many arguments in Heaven and on Earth.

Generating Mercurians of Fire (the easy way):
These rules will help create NPC Fire Mercurians in a hurry, and may help a little when creating PCs.

Mercurians of Fire tend to specialize in Intelligence or Perception, with 4 of the appropriate kind of Forces. Each is extremely useful when analyzing the pressures that shape a human's pain. A Mercurian who focuses on Corporeal power is most likely intended to "pull a Cherub," but they may also have been created to work in a prison or some other environment where strength breeds respect.

A number of useful Roles have been mentioned already. In general, a Mercurian of Fire isn't going to assume a Role to protect themselves from Symphonic disturbance -- rather, their Roles are ways to have some minimal social status and a knowledge of how to pursue their career. That given, some common Roles are: suicide hotline operator, prostitute, Jehovah's Witness, emergency medical technician, nurse, doctor, and martial arts teacher. Roles that can involve extensive "consultations" include: landscaper, accountant, and lawyer. Some Mercurians present themselves as executors of a long-forgotten relative's will; this also gives them the chance for extensive consultation. Finally, some of them use the Song of Celestial Form (or mundane disguise) to take on the form of a "ghost" -- this is risky, but can have an enormous payoff.

Mercurians of Fire like charismatic Vessels a lot. They also like to have an extra Vessel, of a different shape -- it can give them a second chance with someone they don't hit it off with. They enjoy having reliquaries, since they tend to spend a few points of Essence when they first resonate on a target. They rarely use other artifacts, except as celestial 'currency.' Servants are rare; the arrogance of these Mercurians doesn't usually run in that particular direction.

Favored skills are Detect Lies, Dodge, Driving, Emote, Knowledge: Psychiatry, Lying, and, of course, Savoir-Faire. Common Songs include Charm, Dreams, and Healing. A Mercurian of Fire will also study up on a few Songs or skills that will help them deal with demons if they encounter any; these include the Fast-Talk skill and the Songs of Entropy.

Thoughts on other Choirs of Fire:

Seraphim: Despite having such a keen eye for truth, they can't understand that what they do is essentially counterproductive. For example, when they are assigned to a sweatshop owner, there is one wealthy but cruel person and a number of underprivileged, hopeless workers. When they are done, there is a sweatshop owner in prison or on the skids, and a number of underprivileged, hopeless workers.

Cherubim: It's interesting how they manage to preserve so much of what they are while they're doing what they do. Impressive, even.

Ofanim: Someone who flees justice because they understand what they did wrong should be our province, and not theirs. However, there are still those who flee justice because they think the world is screwing them over. If the Ofanim didn't hunt them down, they'd just act out again.

Elohim: If there were any humans we could really hate -- and there aren't -- the targets of the Elohim would be good candidates. It's a little bit satisfying to know that the people who hurt our assigned targets don't just -- get away with it.

Malakim: The Malakim of Lady Fire are made for many different things, and in many different ways. How can I give my thoughts on them if I don't know which ones you're referring to?

Kyriotates: The Kyriotates of Fire are scary. Most of them are still pretty cool, but all of them are scary, and they don't really understand us very well. The crystal clear cruelty they fight has blinded them to the fact that most people are basically good inside.


Organizations

The Messengers

The oldest Servitors of Fire remember when Gabriel was the divine messenger. As she began to abandon this role, prompted by madness and the Inquisition, they watched with growing distress. Even the least among them understood that the messenger was a vital part of who Gabriel was. When she cast off this function for good, it was as if she was destroying herself.

Her Servitors love her. This act of self-destruction was unacceptable.

In her name, wielding the holy fire of her Word, certain Servitors have taken up the role she has abandoned. With Soldekai's permission, they have formed the Messengers, carrying communications between the cathedrals, between the non-Archangel Superiors and their Servitors, and between the other angels of inspiration and those on Earth who must be inspired. Although the core of the Messengers organization is small, many angels of Fire volunteer their spare time to this group -- it lets them do their part for Gabriel the person as well as Gabriel the Archangel. Just as Gabriel feels her Servitors' dissonance as her own, her sense of self is shaped by their actions; therefore, the Messengers do her a measurable good.

There are four branches of the Messengers: the Cathedral Messengers, coordinated by Ofaniel; the Heavenly Post, coordinated by Haahashtari; the Muses, coordinated by Eliathah; and the Cadence Messengers, coordinated by Rachel. Becoming a full member of any branch is a great honor, and it depends more on the enthusiasm and selfless dedication of the angel far more than the amount of time they have to give. An interested PC should expect at least one unusual or dangerous mission before achieving this rank; this mission will come at a time when their other duties are minimal.

The Cathedral Messengers, mostly Ofanim, carry messages within Heaven. This usually involves carrying messages between Archangels, but it can also involve gathering the right people to meet a newly-arrived human soul. Angels sometimes leave non-urgent communications for distant friends with these Messengers, who deliver them as soon as the recipient returns to Heaven. Ofaniel encourages a bit of friendly rivalry among his Messengers (titled, of course, Cathedral Messengers) -- it keeps them moving quickly.

The Heavenly Post delivers messages from Heaven to Earth. Again, these are mostly Ofanim. Some Malakim are on call, however, in case a message needs to be delivered to an angel in a dangerous situation. Servitors of Gabriel who know an Earthly city very well may be asked to deliver a message to an angel of unknown location last seen in that city. Gabriel herself, of course, can get a message to anyone, but she doesn't answer to Haahashtari. Members of the Heavenly Post are known as Postseraphim, Postcherubim, and so forth.

The Muses inspire those who require inspiration. They are the smallest group of Messengers, because Gabriel has not abandoned this function entirely. Still, there is work for them to do, and, collaborating with the angels of Eli and Yves, they figure out what to tell people to help them achieve their Destiny and/or creativity on their own.

The Cadence Messengers have the most important function of all. Their duty is reminding Gabriel of who she is, and making her a part of the message delivery system. Unless requested not to, each member of the other branches will give a copy of every message to a Cadence Messenger. Then the Cadence Messenger will find a fire, speak a prayer to Gabriel into it, and then quote the message. The Messenger ends with another prayer to Gabriel, and then departs. Gabriel, in one of her moments of clarity, has sworn that no message given her will be heard by Belial, no matter how destructive the flame. Cadence Messengers are selected from the other branches of the organization, after long and distinguished service, and their efforts help Gabriel as much as those of the other three branches combined.

The Redeemers

Gabriel is the incarnation of divine wrath. But why does wrath exist? The Redeemers believe that they punish humans and even demons in order to improve them -- in order to scare them back to the path of light. The key to the war, in their minds, is to make evil not worth the effort. They want to make sure that for every momentary pleasure evil brings, there's a whole world of pain that follows. Humans already have that in their future, but they don't know it, so the Redeemers focus on corporeal pain. They also keep an eye on corporeal fear. As long as people associate fear and pain with doing the wrong thing, the world will be just peachy.

Most of the time, the inherent selflessness and kindness of these angels shows through. They will work hard to comfort the victims of their victims. They will spend hours making it clear that it is vice and only vice that they punish. They will spend years counseling the young to make sure that they never have to teach them a lesson. Sometimes, though, they look an awful lot like demons of Belial. This disturbs them. So they kill demons of Belial whenever they can.

Redeemers are not well-liked in Heaven. They make the average angel, who "can't appreciate the need to draw a hard line," a bit uncomfortable. On the other hand, they're still angels, and they have enough virtue that they are never completely shunned.

The organization is more of a loose association of angels of similar minds than a formal institution with assigned titles and membership. A Redeemer picks their own title, usually styling themselves by the weapon they think does the best job (e.g. "Halberd Redeemer" or "Glock Redeemer.") After all, they are the weapons of Heaven. There are a few formal recruiters, who do little but argue on behalf of the organization, and a semi-official leader. This leader, the "Year-King," is elected, and they organize the meetings of the Redeemers for one year. Then, in imitation of a mortal ritual intended to enhance crop growth, they are mock-killed. The symbolism, of course, is that from pain and sorrow comes growth and virtue.

Earth Ops

Earth Ops is the "official" title for Soldekai's organization on Earth. Agents on Earth (with the exception of a few special operatives) are classified into five levels; these are the equivalents of the Distinctions that Soldekai cannot give out. Certain information, such as the location, situation, and Role of distant agents, information gleaned from observations of Belial's agents, and general information on the plans of Heaven, is restricted to agents at a high level. High-level operatives also receive the respect of Gabriel's other Earthly agents -- but they are more likely to receive dangerous assignments. Because PC angels are on Gabriel's 'inside track,' Soldekai will regard them as a special case -- but, conversely, Gabriel will expect them to work within his organization.

First level operatives are expected to punish the cruel, and that's pretty much the sum total of their responsibilities. Level 1 Earth Ops angels are usually "green" angels, without much recent experience with Earth or Hell. There is no shame in being an angel of this level; there just isn't much honor to it, either. The biggest advantage that first level operatives have is that they're expected to call for help if they encounter noteworthy demonic interference. Soldekai is not going to risk starting Armageddon on their behalf, but he's happy to lend them a hand.

Second level operatives are expected to "advance the cause of Heaven" as well as punish the cruel. This means that they have discretion to address demonic problems that they encounter, even if it has nothing to do with their assignments. They are cleared to know about any non-critical situations in their local area, so that they can help as they choose. They are also able to contact several third-level operatives in the nearby cities, in case something comes up that needs serious attention.

Third level operatives are available to first and second level operatives for assistance, and are cleared to understand the details of Soldekai's operation at a local level. Some of them manage those operations. It's assumed that they're unbreakable -- some are Malakim, and the rest usually have lots of Will. Third level operatives can be trusted with complex and difficult missions, but this is not their day-to-day work. They can consult with higher-level operatives for specific relevant information on more global plans and Archangel politics, and also for information gained in sensitive ways. Most PCs will be first to third level, possibly with additional latitude.

Fourth level operatives are managers, whose role is to get information and people where it and they are needed. They are also planners, and have a good deal of freedom in the response they can make to emergencies. At this level, they will oversee both the particularly ticklish mortal cases (such as high-profile politicians, mob bosses, and archbishops) and the Gabrielites' very focused retribution against demons who act cruelly in the mortal world. They may also be entrusted with assignments from Laurence or Michael, via Soldekai. Most fourth level operatives get their hands dirty now and then, but few avoid management duties altogether. The few fourth level operatives without management duties generally handle the most difficult, bizarre, and dangerous assignments that Soldekai has to offer -- every day.

Fifth level operatives are "The Hands of Soldekai." Cleared for any and all information, given terrible and horrible assignments that shuttle them all over the world, they are admired but rarely envied. Only a handful of angels have achieved this level, and all of them have received the second-level Distinction from Gabriel herself.

There are also special operatives, in unique and unclassifiable situations. These include, primarily, the deep cover angels, with high-level Roles that put them unobserved in the center of Belial's plans. Gabriel is willing to suspend her dissonance condition for angels who risk their existence daily to destroy the Demon Prince of Fire, but Soldekai is very reluctant to tell them anything. They face an enormous risk of being caught, and if they're caught Belial himself will probably do an interrogation; that's rather more danger than the typical high-Will third level operative faces.

An angel who is proud of their Earth Ops level can introduce themselves as "[name], Earth Ops Level [X]." Most don't, though.

The Citadel Guard

Many of Gabriel's angels spend at least some time on duty as guards at the Citadel of Fire, or patrolling the Marches nearby. These are the active or reserve members of the Citadel Guard, protecting Gabriel's sanctuary and Heaven itself against the forces of Hell.

The Citadel Guard has a military structure, because it has to respond like a military unit if and when the demons do boil out of Hell and storm the gates of Heaven. Noticeably absent are the boot camps, public floggings, marches, and, indeed, everything the military uses to break people down; the shining angels of Heaven need no such things. They can be forged, as they are, into a sparkling military weapon.

Inside the fortress, the garrison engages in the traditional military pasttimes of Heaven: storytelling, singing, gambling for Essence, and most of all training. The angels who train the hardest are the Ofanim, entwining flame upon flame and striving to break their opponent's will -- for it is will and vision, in the end, that carry the day. Their Archangel is an Ofanite, so they feel a particular need to be vigilant on her behalf.

The Liaisons

Gabriel's liaisons are charged to work with the angels of other Archangels, so that the perspective of Fire can influence their actions. At the highest levels, they are Sol's intermediaries in dealings with the other Archangels themselves.

Only the most sensible or the most inspired angels of Fire are likely to be named liaisons. Further, the appointment is usually tentative for some years after it is made. The work of the liaisons (styled Wind Liaisons, Sword Liaisons, Destiny Liaisons, et al.) is considered to be of vital importance in a time when Gabriel is considered a loose cannon by many other Superiors. It is also their advice that Soldekai listens to when considering where to place Gabriel's vote.

Dream Liaisons are expected to help Blandine's Servitors determine what kind of dreams will genuinely inspire a person. Blandine can only approve of this. They are also expected to divert Blandine's angels' attention away from the cruel, from those who don't deserve to be inspired, who deserve only nightmarish or dreamless sleep. Blandine doesn't like this. Still, Soldekai requests that his/Gabriel's liaisons act openly and without deception; they are agents of understanding, not insurrection.

Servitors of Stone often strengthen humanity by providing a group with a focus for its anger. Stone Liaisons visit the various angels of David and help them find appropriate targets for this. Gabriel asks some of them to inspire the angels of Stone to act; the immovable angels of David are sometimes slow to take action.

Judgment Liaisons have taken on themselves a distasteful task: to work with the hated Dominic in order to bring punishment to the rare and few angels who have become genuinely cruel. Normally, an angel will Fall before cruelty taints them -- but some just lose track of the fact that the feelings of others mean something.

The Creation Liaisons have been more or less disbanded. It's possible that one or two are still around for direct communications with Eli.

Wind Liaisons have a unique approach to punishing the cruel: they find a nearby group of Servitors of Janus and point them at the problem. It's almost always effective, and the Wind Liaisons can untangle some otherwise very knotty problems.

Lightning Liaisons have two main goals. First, they attempt to develop human technology along the lines Gabriel would want it developed. This means no Belial-inspired Vapulatech, but new penal technology would be welcome, and the people who Gabriel inspires should be allowed to create what she has whispered into their minds. Anything that itself inspires humanity is also desirable. Second, since Jean has decided that he will clean up Gabriel's "messes," the Lightning Liaisons lead him to the places where Gabriel has lost control. They also steer him away from apparent mistakes where she did not lose control.

Animal Liaisons mostly serve as information channels, helping one or the other side locate people who are being cruel to animals. If the person is actually endangering the Word of Animals in some way, then they belong to Jordi's Servitors. If they are simply a brutal bestial person, then Gabriel would in theory claim the right to punish this person. In practice, Servitors of Jordi leave these people to the angels of Fire because the angels of Fire are much better at punishing humans.

Soldekai acknowledges Laurence's authority, although it's not clear if Gabriel does. Accordingly, the job of Sword Liaisons is usually to explain the needs of Laurence's angels to angels of Fire who are needed. However, they also provide a Gabrielite perspective in the celestial, Earthly, and local councils of the Sword Servitors.

Trade Liaisons exist mostly to keep communications open. Marc's star is ascending, and his angels may need a look at harsh realities sometime.

War Liaisons are some of the best fighters of the Gabrielites. Since Michael's warriors usually fight alone, most of the War Liaisons don't accompany them on Earth. Instead, they work in Michael's camp in Heaven, where his warriors train. They have two jobs there: first, they build connections, and second, they learn from the even greater fighters of the Archangel of War.

Flower Liaisons are mostly Mercurians. There are a few avenging angels who work with Novalis' Servitors. They are loved and loathed at the same time because they can and do step in when Novalis' angels cannot or will not. The Archangel of Flowers accepts this imposition as necessary, since she plans to one day reclaim Gabriel for Heaven.

Destiny Liaisons consider themselves blessed. Working together with angels of Yves, they can inspire humans towards their Destiny. They can also find out whether a punishment they are thinking of might send someone towards their Fate. It is, all around, a wonderful assignment.

Liaisons are expected, above all things, to be humble. They are not angels who just happen to be in the same area as angels of another Superior. They are representatives of Gabriel and Soldekai to those other angels. They are advisors and the voices of Fire, not overlords full to bloating with their own opinions. They can do their normal job, of course, because they must -- but it is their priority, not the priority of anyone else.

The Swimmers

Gabriel swims in volcanoes. One day, one of her Ofanim was thinking about this, and he said, "Hey ..." So he went down to a volcano and dipped in his toe, then his leg, then he jumped in and began to stroke, and when he was done, he realized, "This is fun." That's how the Swimmers of Gabriel began.

The Swimmers hold competitions, yearly, at volcanoes all over the world. Any angel with Gabriel's Ofanite Attunement can participate; angels without this Attunement are subtly discouraged. (Actually, it's never come up. Angels without immunity to heat aren't that stupid.) All kinds of races are run, from tag-relay swimming through straight breaststroke to the butterfly. Based on how they do, angels are ranked into seven classes: Seraph-class, Cherub-class, Ofanite-class, and so forth.

There is no concrete benefit to being a Swimmer, but some angels are impressed by it. Demons tend to go pale and find somewhere else to be when Swimming comes up, in part because particularly cruel demons are sometimes ... asked ... to participate.

The Order of Confessors

The Order of Confessors is not restricted to angels of Fire, although it began with Gabriel's Mercurians. These angels provide a service very much like a mortal confessional. Another angel can come to them, and in privacy tell the Confessor of their sins and mistakes and failures. Then the Confessor says, "I absolve you in the name of God if such grace is given to me. I forgive you in my own person if it is not."

There is a difference, however, between the Order of Confessors and mortal priests. The Confessor is authorized, if they choose, to act on the confession they have heard. They may choose to ignore it, of course. Or they may go to the Archangel or sub-Archangel Superior of the angel whose confession they heard, in their role as Confessor; they will almost always be heard. Then they will tell the Archangel of their angel's indiscretion -- and, if they choose, they will take a stand in the angel's defense. They may remind the Archangel that the angel was penitent, or they may ask that any punishment fall on the Confessor's own head.

Angels, unless they are very afraid or confused, aren't selfish enough to want the Confessor to take punishment for them. Confessors exist for those angels who are very afraid or confused, and for those who wish absolution and need a ceremony for it -- and even for demons who wish to bare their soul and earn some measure of forgiveness for their crimes.

Confessors know that an Archangel might well punish their Servitor and ignore the Confessor. They may even punish their Servitor harsher than if the Servitor had spoken directly. Confessors also know that passing on information gained from a demon might lead to the demon being tortured by their own Prince for giving away secrets. For these reasons, it is honorable to approach a Confessor -- it's not necessarily the safest bet. For these reasons, also, a Confessor will sometimes keep the secrets given to them.

A 10-point Attunement is available to all angelic characters. It comes from whichever Superior currently runs the Confessors, be it Dominic, Gabriel, Laurence, Novalis, or Yves. This Attunement, "Sanctity of the Confessional," is required to be a full Confessor. No one can overhear a formal Confession given to someone with this Attunement, and the Confessor's celestial forces are subtracted from all rolls made to trace the confessing angel or demon to the Confessor's location and away again.


Superiors and Servitors

(as told by Ram, Elohite of Fire, Earth Ops Level 4)

The key to understanding the whole War is that Heaven is overextended. So is Hell, I think. But look at what the Archangels have to deal with. The Sword and War are trying to fight a numerically superior enemy everywhere at once. Flowers is trying to achieve peace -- can you imagine how many Servitors she would need to do that effectively? She doesn't have anywhere near enough. The Lightning has to keep secrets, while Vapula (God curse his name) only needs to reveal them. And then there's the Fire. And her Servitors. Us. We have to punish the cruel in the name of God.

Sometimes I think that every last human on the face of the Earth is cruel and needs to be punished. I come back to a city twenty years after ruining an abusive father, and his victims have become beasts themselves. The government is full of hypocrites and gluttonous greedy lustful bastards. The only thing we have on our side is that there are as many sparks of goodness in people as there are pits of devouring darkness. I mean, the demons are fighting a losing fight against the bloody stubbornness that is humanity, too, and that's comforting. But --

We are overextended. Cruelty is raging through all the societies of the world like some particularly virulent plague. And humans outnumber angels by more and more every day.

In the face of our monumental task, there are a few measures that we must take. First, all of our Servitors have discretion. Officially, that starts at Ops Level 2, but that's a formality; that rule exists so that green angels understand that it's okay for them to call for help. If we can't trust the angels below us, then we're doomed, because there are many fewer Ops Level 3 to 5 angels than there are angels of Fire. Second, there is always someone up above -- metaphysically or metaphorically -- racing against the clock to coordinate everything that has to be coordinated. Even Soldekai's not an Archangel, and we've only got three 15-plus-Force Kyriotates in the whole organization.

It works like this. An Ops Level 2 angel reports everything they can to a Superior -- preferably, their personal Superior, but any Ops Level 3 to 5 will do. Heck, they can give it to Soldekai himself if they have to; that's not the point. The point is that their Superior's job isn't to immediately tell them what to do. Trying to second-guess every Ops Level 2 angel who reports to a single Ops Level 3 angel is ridiculous; it's like trying to play chess with Lucifer. Plus, you can never tell who they're going to stumble on and suddenly need to punish. So the Ops Level 3 to 5 tells them about what's going on, in general terms, without spilling the key secrets, so that they can figure out for themselves what to do. The nice thing about being overextended is that there's much less risk of interfering with ourselves. We get to use every brain we have in the positive service of Fire.

Ops Level 3 angels -- well. Some of them are local managers. They are the other half of the relationship above, plus they manage a few more "secret" activities in the local area. By local, mind, I mean a good part of a small country. The rule for secret things is that they're allowed to tell people to do things that the secret projects need -- because they can't inform everyone, so they can't rely on volunteers. Non-management Ops Level 3 angels are just backup warriors, like most of our Level 3 Malakim. In any case, all the angels at this level report to a Level 4 to 5 Superior, and again they forward everything that they can. They ask anything they want to know, and assign themselves where they think they need to be -- or, of course, they just sit in a temporary headquarters somewhere doing what I do. That is, tearing my hair out while trying to keep track of everything that's going on in case something breaks down. (Yes, Elohim are allowed to tear our own hair out. It doesn't disturb the Symphony.)

At higher levels, it gets less formal. And the headaches double. Ops Level 4 angels tend to work in pairs -- one to manage, and one to take care of things, and each of them knowing everything the other does. We switch off, of course.

I had the chance to work directly for Soldekai once. He's enormously bright, and very personable, and he tied my life into a hundred dozen knots and wrung me through them in the process of getting one of Belial's Renegades to a Tether for a Redemption. It was worth it, though. We got him. And it was, speaking quite objectively, good.


Artifacts

For the record, the artifacts mentioned above are defined as follows:

Whisper Band
These artifacts, often given to Elohim of Fire, manifest as tasteful armbands with a reflective pattern woven within them. Before they can be used, the target must see the band. Then, fueled by an appropriate amount of Essence, the band can perform the Ethereal Song of Tongues or (in some cases) Entropy. The mental effects on the target will be accompanied by the twisty reflective memory of the pattern within the band. This artifact costs 3 points per level, plus 6 points more -- it can be worn, and can only be used by angels.

Stone-Hard Strike Bracelet
This artifact, occasionally worn by a Malakite of Fire, allows the wearer to strike (with feet or hands or any unbound body part) at 0 Power and 0 Accuracy. It costs a flat 7 points, and is considered to be a level 2 ethereal artifact.

Exploding/Reassembling Boomerangs
These innocent-looking boomerangs explode with grenade force on hitting their target, and the shattered boomerang regroups itself in the air in time to return to the wielder's hand. They default to using the grenade rules in the Angelic Player's Guide, and have a minus-5 accuracy. This accuracy increases by 1 per artifact level, and each level costs 3 points.

Unbreakable Staff
A wooden or apparently wooden staff that cannot break under any circumstances costs 2 points per level, where the level of the artifact only determines how easy it is to find when lost.

Fiery Sunglasses
The fiery sunglasses sometimes given to Mercurians of Fire will mildly burn any human or demon who touches them, unless the demon is the Mercurian themselves after a Fall. Otherwise, treat them as corporeal artifacts.