Fast and Furious Combat (for In Nomine)
Celestial Hits
Vessels cost 1 point per level, and can have levels 1 to 20.
Body hits equal total Forces + Vessel Level.
Mind hits equal total Forces + 6.
Soul hits equal total Forces + 6.
Human Hits
Non-celestials normally have Vessel Level equal to their Forces.
They can have Toughness or Weakness that increases or lowers this.
Combat
Attacks are contests between the attack roll and the defender's Dodge.
If the attacker wins the contest, they do the CD + Power damage.
Half of this (round down) is real injury; half is shock.
Humans are a bit more fragile, and more of it might be injury.
Example:
Margaret opens up on Jane with a full clip of an Uzi. This has Power 7,
and she gets a check digit of 5. Jane rolls a Dodge of 3, and loses the
contest. Jane takes 12 hits -- 6 of them solid injuries. If she only
has a few points in a Vessel, she is unconscious. If she is a mortal,
she might well be dead.
If Jane rolls a Dodge of 6, winning the contest, she takes no damage
at all -- the attack has missed.
Cinematic Maneuvers
Steering the Battle
- Attack Target Modifier: -2
- Extra Roll: Target gets Agility-2 roll to resist.
- Steering the Battle means 'maneuvering your opponent to where you
want them.' Pinning them in a corner, forcing them to the top of a
stairway, etc.
Tricky Travel While Fighting
- Attack Target Modifier: -1
- Extra Roll: Acrobatics roll to do the travel.
- Effects: If the Acrobatics roll succeeds, opponents take -2 to attack
the character. Otherwise, they get a +2.
- This means skidding down escalator rails, leaping gaps, &c. while
fighting.
Abuse Terrain Defensively
- Attack/Dodge Target Modifier: -1 per point of Protection. Max: 3
- Extra Roll: None.
- This means ducking behind things, interposing things, &c.
Extra Oomph!
- Attack Modifier: -1 per +1 Power
- This means using terrain or special attacks to do more damage.
Knocking Opponents Down
- Attack Modifier: -2
- Extra Roll: -1 to attack & dodge while prone, -2 while getting up.
Attacking an Extra Opponent
- Attack Modifier: -2 per extra opponent.
- Maximum TN to attack 1 Opponent: 10
- Maximum TN to attack 2 Opponents: 8
- Maximum TN to attack 3 Opponents: 6
- Maximum TN to attack 4 Opponents: 4
- Maximum TN to attack 5 Opponents: 2
- This is the maximum TN after other modifiers.
Example:
Skidding down an escalator rail while shooting at two people
requires an Acrobatics roll and an attack roll at -3. The
resulting TN cannot be higher than 8. (If it is, roll against 8.)
Shock Hits
1 Shock Hit heals per hour, or per 5 minutes of concentrated medical
care.
Songs of Healing
Successful Songs of Healing heal 3 injury hits per Essence point spent,
up to a maximum of the Song's Level. 1 Shock hit dissolves per injury
hit removed.
Full Dodge
Full Dodge adds +2 to the Dodge check digit as well as to the roll
to Dodge.