Fast and Furious Combat (for In Nomine)

Celestial Hits


Vessels cost 1 point per level, and can have levels 1 to 20.
Body hits equal total Forces + Vessel Level.
Mind hits equal total Forces + 6.
Soul hits equal total Forces + 6.

Human Hits


Non-celestials normally have Vessel Level equal to their Forces.
They can have Toughness or Weakness that increases or lowers this.

Combat


Attacks are contests between the attack roll and the defender's Dodge.
If the attacker wins the contest, they do the CD + Power damage.
Half of this (round down) is real injury; half is shock.
Humans are a bit more fragile, and more of it might be injury.

Example:
Margaret opens up on Jane with a full clip of an Uzi. This has Power 7, and she gets a check digit of 5. Jane rolls a Dodge of 3, and loses the contest. Jane takes 12 hits -- 6 of them solid injuries. If she only has a few points in a Vessel, she is unconscious. If she is a mortal, she might well be dead.

If Jane rolls a Dodge of 6, winning the contest, she takes no damage at all -- the attack has missed.

Cinematic Maneuvers


Steering the Battle

Tricky Travel While Fighting

Abuse Terrain Defensively

Extra Oomph!

Knocking Opponents Down

Attacking an Extra Opponent

Example:
Skidding down an escalator rail while shooting at two people requires an Acrobatics roll and an attack roll at -3. The resulting TN cannot be higher than 8. (If it is, roll against 8.)

Shock Hits


1 Shock Hit heals per hour, or per 5 minutes of concentrated medical care.

Songs of Healing


Successful Songs of Healing heal 3 injury hits per Essence point spent, up to a maximum of the Song's Level. 1 Shock hit dissolves per injury hit removed.

Full Dodge


Full Dodge adds +2 to the Dodge check digit as well as to the roll to Dodge.