Resources
All kinds of resources useful for the course, from physical books to virtual websites. If you find something good out there, please tell us about it so we can add it here.
Books
There are lots of useful books for this course, but let's start with the required text that all of you should get (and we think you won't regret it):
- Tracy Fullerton: Game Design Workshop: A Playcentric Approach to Creating Innovative Games, 2nd edition, Morgan Kaufman, 2008. [Buy]
We also have a recommended book for those of you who want to learn more about Python and PyGame than what we have time for in class:
- Will McGugan: Beginning Game Development with Python and Pygame: From Novice to Professional, Apress, 2007. [Buy]
Websites
History of Video Games
- Ted Stahl: History of Computing: Video Games
- Timeline: History of Video Games
- Petri Kuittinen: History of Video Games, 1997.
- A Brief History of the Video Game Console
- Wikipedia: History of Video Games