Spring Semester 2008

January 28, 2008 – May 2, 2008

Assignment 4: The MIPS Conspiracy

Out on: February 18, 2008
Due by: February 24, 2008, noon (before lecture)
Collaboration: None
Grading: Packaging 10%, Style 10%, Performance 10%, Functionality 70%

Overview

The fourth assignment concentrates on MIPS programming exclusively, stuff we covered in the third and fourth week. Note that we changed the grading criteria to include a score for performance. First and foremost you need to solve the problems correctly. However, after you have solved a problem, you should look back over it to see if there's a way to do it faster or using less memory or fewer registers. Without sacrificing readability of course.

Problem 1: Of Squares and Roots (20%)

Write a MIPS program square_root.s that reads a positive integer from the user and prints the integer square root of that integer. For example, the integer square root of 12 is 3, since 3*3 is 9 but 4*4 is 16 already (the real square root of 12 would be 3.46410162... but that's not an integer).

You are free to choose whatever algorithm you think is appropriate. However I would recommend that you simply keep squaring numbers starting from 1 until you either hit the number whose root we want (bingo!) or exceed it (in which case it was the candidate from the previous iteration).

Of course the details are up to you, so feel free to try something different like adapting Newton's Method or doing a variation of binary search. Those are going to be harder of course...

Problem 2: Binary Illusions (20%)

Write a MIPS program print_binary.s that reads an integer from the user and prints out its binary representation. For example, if the user enters 45, your program should print 101101; if the user enters 8, your program should print 1000; and so on. You should write a function print_binary that gets the integer to print in $a0; reading the integer should be done in main though.

Problem 3: Bubbling Around (60%)

Your final task for this assignment is to complete the program you started in lab this week. Your program should be called bubble_sort.s and it should be structured as follows:

If you think you could use another function to your advantage, feel free to introduce one. If you are calling functions from other functions, make sure you handle the stack correctly; you probably won't need this though...

Deliverables

Please turn in a gzip compressed tarball of your assignment; the filename should be cs102-assign-4-login.tar.gz with login replaced by your Unix login name on ugradx.cs.jhu.edu (so I would use cs120-assign-4-phf.tar.gz). The tarball should contain no derived files whatsoever (i.e. no executable files), but allow building all derived files. Include a README file (a plain Unix text file) that contains your answers to written problems, briefly explains what your programs do, and has any other notes you want us to check out before grading.

Grading

For reference, here is a short explanation of the grading criteria. Packaging refers to the proper organization of the stuff you hand in, following the guidelines for Deliverables above. Style refers to programming style, including things like consistent indentation, appropriate identifiers, useful comments, suitable documentation, etc. Simple, clean, readable code is what you should be aiming for. Performance refers to how fast your program can produce the required results compared to other submissions. Design refers to proper modularization and the proper choice of algorithms and data structures. Functionality refers to your programs being able to do what they should according to the specification given above; if the specification is ambiguous and you had to make a certain choice, defend that choice in your README file.

If your programs cannot be built/run you will get no points whatsoever. If your programs fail miserably even once, i.e. terminate with an exception of any kind or dump core, we will take off 10%. Finally, make sure to include your name and email address in every file you turn in!

Bonus Problem

If you really want to impress us, try the following. Write a MIPS program guess_this.s that plays the (infamous) "Guess the Number" game. The "player" thinks of a number from 1 to 100, and your program "guesses" that number by asking a few questions:

Think of a number between 1 and 100.
Hit return when you're ready.

Is your number between 1 and 50? n
Is your number between 50 and 75? y
Is your number between 50 and 62? n
Is your number between 63 and 69?
...

And so on, eventually you print the number the "player" thought of (assume he or she answers accurately of course). Actually, there are not too many questions left, but you're writing this, not me. Note that we won't give you extra points for this, but we'll give you extra kudos. :-)