#include #include #include "rayScene.h" #include "rayBox.h" //////////////////////// // Ray-tracing stuff // //////////////////////// double RayBox::intersect(Ray3D ray,RayIntersectionInfo& iInfo,double mx){ return -1; } BoundingBox3D RayBox::setBoundingBox(void){ bBox=BoundingBox3D(center-(length/2),center+(length/2)); return bBox; } ////////////////// // OpenGL stuff // ////////////////// int RayBox::drawOpenGL(int materialIndex){ return -1; }