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ParametrizedMatrix4D Class Reference

#include <rayGroup.h>

Inheritance diagram for ParametrizedMatrix4D:
ParametrizedRayGroup RayGroup RayShape

Public Member Functions

Matrix4D getMatrix (void)
 
- Public Member Functions inherited from ParametrizedRayGroup
Matrix4D getInverseMatrix (void)
 
Matrix4D getNormalMatrix (void)
 
void writeBegin (int indent, FILE *fp=stdout)
 
void writeEnd (int indent, FILE *fp=stdout)
 
int isStatic (void)
 
- Public Member Functions inherited from RayGroup
void addShape (RayShape *shape)
 
int shapeNum (void)
 
void write (int indent, FILE *fp=stdout)
 
BoundingBox3D setBoundingBox (void)
 
double intersect (Ray3D ray, struct RayIntersectionInfo &iInfo, double mx=-1)
 
void setUpOpenGL (int cplx)
 
int drawOpenGL (int materialIndex)
 

Public Attributes

const Matrix4Dvalue
 
- Public Attributes inherited from ParametrizedRayGroup
char pName [100]
 
- Public Attributes inherited from RayGroup
int sNum
 
RayShape ** shapes
 
class RayShapeHithits
 
- Public Attributes inherited from RayShape
BoundingBox3D bBox
 
int openGLComplexity
 

Detailed Description

This class represents a parametrizable transformation that simply stores a pointer to the matrix.

Member Function Documentation

Matrix4D ParametrizedMatrix4D::getMatrix ( void  )
virtual

This method returns the transformation associated with the group.

Implements ParametrizedRayGroup.


The documentation for this class was generated from the following files: