Ming
Chuang
(莊茗)![]() |
||||||||||
|
I am a PhD studnet at the Computer Science Department at Johns Hopkins University. I joined the Computer Graphics Group in 2008, supervised by Michael Kazhdan (better known as Misha I guess). My research has mainly focused on digital geometry processing, a fascinating subfield of graphics. Starting from June 2011, I will join Pixar Reserach as a reserach intern. For further details about my background, please take a look at my CV. I was borned in Taiwan (also known as Formosa in the past), a beautiful island in East Asia. My hometown is Hsinchu, which can be thought of as Taiwan's Sillicon Valley. I believe most made-in-Taiwan products on your hands are from there. In my free time, I enjoy playing badminton and softball. Also, I am a hard-core (and still active) counter-strike player. Research |
||||||||||
|
||||||||||
|
Notes Some interesting experiments on Discrete Harmonic Map Reading Note: As-Rigid-As-Possible Surface Modeling (one of my favorite papers) Reading Note: Diffusion Distance Random Notes |