In this diagram the green lines are the actual surface and the yellow
lines are the medial axes.
The Medial Axis Transform (MAT) was originally proposed by Blum (67) as
an alternative shape description for biological applications. It has
recently been used by Pizer at UNC as a multilocal and multiscale
representation for graphic and computer-aided design applications where
the figure is defined by a mesh of medial "atoms." Gagvani, in his
Ph.D. thesis has recently employed skeletonization to automatically
generate the volumetric representation of a polygonal mesh; he explores
the approach for use in volumetric modeling, deformation, and animation.
We propose to employ the MAT as the underlying physical representation for viscoelastic surfaces. Since the MAT is defined as a skeletal axis and a set of locally maximal circles centered about the axis, it is an excellent model for use in single point haptic interaction where the use of implicit equations is common for efficient force rendering computation.
As input to our algorithm, a set of MAT points are used to fully
describe the necessary information of the object: position, radius,
surface parameters (stiffness, etc). Through these data point we
interpolate a high-dimensional parametric curve (the dimension of the
curve is equal to the number of parameters, for 2d position and radius
it would be 3 dimensional, for 3d position, radius, and mass it would be
5-dimension). This curve is the skeletal curve (2d) or surface (3d)
against which all haptic interaction and deformation takes place. To
aid in graphic rendering of these surfaces, we then extropolate an
enveloping contour curve. The figure on the right displays these curves
for a simple 2d MAT object. The green circle represent the input MAT
points and the green curve is the medial axis. The dotted orange curve
represents the extrapolated contour of the body.
For more details about the modeling technique and the interactive rendering and deformation algorithms please see the paper.