1 /* jcorso::nb - gr_opengl_mip.c */ 2 3 int texname; /* id for the texture we'll be using 4 * the mipmap still only has one texture name... */ 5 6 ... 7 8 glGenTextures(1,&texname); /* ask gl to generate a valid texture name (id) */ 9 glBindTexture(GL_TEXTURE_2D, texname); /* select the current texture */ 10 glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_DECAL); /* set the environment */ 11 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); 12 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 13 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 14 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 15 16 /* use the glu call to generate the mipmaps for the texture */ 17 gluBuild2DMipmaps(GL_TEXTURE_2D,3,width,height,GL_RGB,GL_UNSIGNED_BYTE,tex); 18 19 free(tex); /* we no longer need this memory lying around */ 20 glEnable(GL_TEXTURE_2D); /* tell gl to use the texture */ 21 22 ...