glodInit - Initializes the GLOD library
This call initializes the GLOD library. This process includes binding
to the various OpenGL extensions that GLOD uses to draw. Therefore,
make sure you call glodInit after you have initialized your OpenGL
GLOD will fail explosively if you forget to call this function.
1 on success, 0 on failure. glodGetError will be set to something diagnostic. At the moment, this function will not fail.
No errors are yet reported by glodInit. This is expected to change
with code maturity.