Movies: Illustration of solution trajectories obtained by motion planners in my research for problems with physics-based simulations (ODE).
Contact Information:| Erion Plaku |
| Johns Hopkins University |
| 128 Computational Science and Engineering Building (CSEB) |
| 3400 N. Charles Street |
| Baltimore, MD 21218 |
| email: erion/AT/jhu.edu |
Background
I am a Postdoctoral Fellow in the Laboratory for Computational Sensing and Robotics at Johns Hopkins University, Department of Computer Science, where I am working jointly with- Prof. Gregory Hager [Computational Interaction and Robotics Laboratory]
- Prof. Allison Okamura [Haptics Exploration Laboratory]
- Prof. Noah Cowan [Locomotion in Mechanical & Biological Systems Laboratory]
I worked jointly with
- Prof. Lydia Kavraki (Ph.D. advisor) [Physical and Biological Computing Group]
- Prof. Moshe Vardi [Computer Logic Group]
Research
My research interests encompass the areas of motion planning, robotics, hybrid systems, gaming, computer logic, AI, data mining, computational biology, and distributed computing. Targeted applications of my research in Cyber-Physical Systems, Robust Intelligence, and Computer and Network Systems are in autonomous robotics, search-and-rescue missions, automated highway and air-traffic management systems. For more information on my research, follow the links below.- Planning Motions in Simulations
- Synergistic Combination of High-Level Planning and Motion Planning
- Increasing Realism: Dynamics and Physics-based Simulations
- Increasing Agent Autonomy: From High-Level Tasks to Low-Level Motions
- Robotics: From Simulation to Physical Systems
- Interactive Gaming: From Scripting to Automation
- Hybrid Systems: Discrete Logic and Continuous Dynamics
- Motion Planning in Hybrid Systems
- Discovery of Safety Violations [Reachability + Linear Temporal Logic]
- Data Mining
- Nearest Neighbors and Nonlinear Dimensionality Reduction
- Computational Biology: Fast and Reliable Analysis of Molecular Motion
- Large-Scale High-Performance Distributed Computing
- Nearest-Neighbors Graph
- High-Dimensional Search in Constrained Continuous Spaces
- Object-Oriented Programming System for Motion Planning (OOPSMP)