Anaglyph Images in OpenGL


Non-Stereo Cube Stereo Cube
Fig 1 This is a white cube rendered in OpenGl with lighting effects Fig 2 This is the same cube with anaglyph rendering enabled


On this page:
Abstract
Table of Contents
Next: Introduction to the project

Abstract:

The purpose of this rpoject was to create a system where an OpenGL programmer could add stereo to his program with the least amount of recoding. I have created a library, called the GL Stereo (glst) library, which does just that. Also, I have implemented red-blue stereo images within the library.


Table of Contents

  • Introduction
  • Description of anaglyph images
  • Problems with anaglyphs
  • Library Introduction
  • Examples
  • Application testbed (cube)
  • Robot (assingment 4) modification
  • Modified robot platform
  • Technical Library Information
  • glst Programmer's reference
  • glstrb Programmer's reference
  • StControl Programmer's reference
  • Other information about the project
  • Problems, concerns, uses
  • Project creation information and references

  • Non-Stereo Cube Stereo Cube
    Fig 1 This is a white cube rendered in OpenGl with lighting effects Fig 2 This is the same cube with anaglyph rendering enabled


    On this page:
    Abstract
    Table of Contents
    Next: Introduction to the project

    Andrew Wiles
    Last modified: Sun May 11 23:42:55 EDT 1997