Department of Computer Science, Johns Hopkins University
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January 8, 2008 -Budirijanto Purnomo

Title: Processing 3D Geometry for Modern Graphics Hardware


Abstract:
Recent advances in graphics hardware technology have transformed Graphics Processing Units (GPUs) as powerful parallel machines. Modern GPUs consist of hundreds of processors with high performance memory. In order to take advantage of these hardwares, we need to design data structure and algorithms that adapt well to this architecture. Due to the advances in 3D scanning technology, increasingly detailed 3D models are used in movies, games or simulation. These models range from millions to billions of triangles. In this talk, I will show how to process these 3D models for efficient processing by modern GPUs. I will present seamless texture atlas (STA) as a new GPU-friendly efficient representation for 3D geometry suitable for large data processing. Using STA, we push state-of-the-art in three graphics applications: seamless texturing of large 3D models, view-dependent visualization of huge models and geometry processing of 3D models.














































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