Level of Detail for 3D Graphics David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner. Morgan Kaufmann Publishing. 2002. ISBN 1-55860-838-9. 432 pages. [Web Site] [Amazon] [Barnes & Noble] |
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Multi-grained
Level of Detail Using a Hierarchical Seamless Texture Atlas Krzysztof Niski, Budirijanto Purnomo, and Jonathan D. Cohen Proceedings of 2007 ACM Symposium on Interactive 3D Graphics and Games. pp. 153-160. [Paper - 20 MB pdf] [Video - 56 MB mov (H.264 codec, Quicktime 7)] |
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Projected
Tetrahedra
Revisited: A
Barycentric Formulation Applied to Digital Radiograph Reconstruction
Using
Higher-Order Attenuation Functions Ofri Sadowsky, Jonathan D. Cohen, and Russell H. Taylor IEEE Transactions on Visualization and Computer Graphics. 12 (4). July 2006. pp. 461-473. [Paper - 1.1 MB pdf] |
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Digital Hammurabi: Design and Devlopment of a 3D Scanner for Cuneiform
Tablets Daniel V. Hahn, Donald D. Duncan, Kevin C. Baldwin, Jonathan D. Cohen, and Budirijanto Purnomo. Proceedings of SPIE. 6056. pp. 130-141. 2006. [Paper - 1.5 MB pdf] |
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Visualization
of Time-Varying
Curvilinear Grids Using a 3D Warp Texture Yuan Chen, Jonathan Cohen, and Subodh Kumar Proceedings of Vision, Modeling, and Visualization 2005 (10th International Fall Workshop). 281-288 and 514. [Paper - 1.1 MB pdf] [Video - 17 MB avi (xvid codec), 33 MB avi (divx codec), 28 MB mov (mpeg4 codec) - note: same video, different formats] |
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Rendering
Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital
Radiograph Reconstruction Ofri Sadowsky, Jonathan D. Cohen, and Russell H. Taylor Proceedings of IEEE Visualization 2005. pp 303-310. [Paper - 0.6 MB pdf] [Video - 3.0 MB avi (xvid codec), 6.5 MB avi (divx codec) note: same video, different formats] |
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A
Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca, Krzysztof Niski, Jonathan Bilodeau, Matthew Bolitho, Yuan Chen, and Jonathan Cohen ACM Transactions on Graphics (Proceedings of SIGGRAPH 2005). 24 (3). pp. 453-463. [Paper - 2.5 MB pdf] [Video - 45 MB mov] |
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Hardware-Compatible
Vertex Compression Using Quantization and Simplification Budirijanto Purnomo, Jonathan Bilodeau, Jonathan D. Cohen, and Subodh Kumar Proceedings of ACM SIGGRAPH/Eurographics Symposium on Graphics Hardware 2005. pp. 53-61 and 117. [Paper - 2.4 MB pdf] |
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vLOD:
A System for High Fidelity Walkthroughs of Very Large Virtual
Environments Jatin Chhugani, Budirijanto Purnomo, Shankar Krishnan, Jonathan D. Cohen, Suresh Venkatasubramanian, David Johnson, and Subodh Kumar IEEE Transactions on Visualization and Computer Graphics. 11 (1). January 2005. pp. 35-47. [Paper - 4.2 MB pdf] |
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iClay:
Digitizing Cuneiform Jonathan Cohen, Donald Duncan, Dean Snyder, Jerrold Cooper, Subodh Kumar, Daniel Hahn, Yuan Chen, Budirijanto Purnomo, and John Graettinger Proceedings of the 5th International Symposium on Virtual Reality, Archaeology, and Cultural Heritage (VAST 2004). pp. 135-143. [Paper - 2.5 MB pdf] (Try out the iClay Java applet to the left. Left drag moves the light source. Right click pops up menu to adjust visualization parameters.) |
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Seamless
Texture Atlases Budirijanto Purnomo, Jonathan D. Cohen, and Subodh Kumar Proceedings of 2nd Eurographics/ACM Symposium on Geometry Processing. pp. 67-76. 2004. [Paper - 8.7 MB pdf] |
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Digital
Preservation of Ancient Cuneiform Tablets Using 3D Scanning Subodh Kumar, Dean Snyder, Donald Duncan, Jonathan Cohen, and Jerry Cooper Proceedings of Fourth International Conference on 3D Digital Imaging and Modeling. pp. 326-333. 2003. [Paper - 1.0 MB pdf] |
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ISOSLIDER:
A System for
Interactive Exploration of Isosurfaces Jatin Chhugani, Sudhir Vishwanath, Jonathan Cohen, and Subodh Kumar Proceedings of 2003 Symposium on Data Visualization (VisSym 2003). pp. 259-266. [Paper - 1.1 MB pdf] |
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Perceptually Driven Simplification of Lit,
Textured Meshes Nathaniel Williams, David Luebke, Jonathan D. Cohen, Mike Kelly, and Brenden Schubert Proceedings of 2003 ACM Symposium on Interactive 3D Graphics. pp. 113-121. (selected for cover image) [Paper - 5.5 MB pdf] [Video - 96 MB mpg] |
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Interactive Visualization of Unstructured
Grids Using Hierarchical 3D Textures Joshua Leven, Jason Corso, Jonathan D. Cohen, and Subodh Kumar Proceedings of IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics 2002. pp. 37-44. (selected for cover image) [Paper - 2.6 MB pdf] [Video - 38.2 MB mpg] |
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Hybrid Simplification: Combining
Multi-resolution Polygon and Point Rendering Jonathan D. Cohen, Daniel G. Aliaga, and Weiqiang Zhang Proceedings of IEEE Visualization 2001. pp. 37-44 and 539. [Paper - 1.4 MB pdf] [Video - 59 MB mpg] |
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Uniform Frequency Images: Adding Geometry
to Images to Produce Space-Efficient Textures Adam Hunter and Jonathan D. Cohen Proceedings of IEEE Visualization 2000. pp. 243-250 and 563. [Paper - 5.5 MB pdf] [CD-ROM data - 13.8 MB zip] |
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Successive Mappings: An Approach to
Polygonal Mesh Simplification with Guaranteed Error Bounds Jonathan D. Cohen, Dinesh Manocha, and Marc Olano International Journal of Computational Geometry and Applications. 13 (1). February 2003. pp. 61-94. [Paper - 5.3 MB pdf] |
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Concepts and Algorithms for Polygonal
Simplification Jonathan D. Cohen SIGGRAPH 99 Course Tutorial #20: Interactive Walkthroughs of Large Geometric Datasets. pp. C1-C34. 1999. also in SIGGRAPH 2000 Course Tutorial. [Paper - 1.2 MB pdf] |
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MMR: An Interactive Massive Model
Rendering System using Geometric and Image-based Acceleration Daniel Aliaga, Jonathan Cohen, Andrew Wilson, Eric Baker, Hansong Zhang, Carl Erikson, Kenneth Hoff, Thomas Hudson, Wolfgang Stuerzlinger, Rui Bastos, Mary Whitton, Frederick Brooks, and Dinesh Manocha Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 199-206 and 237. [Paper - 1.3 MB pdf] |
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A Framework for the Real-time Walkthrough
of Massive Models Daniel Aliaga, Jonathan Cohen, Andrew Wilson, Hansong Zhang, Carl Erikson, Kenneth Hoff, Thomas Hudson, Wolfgang Stuerzlinger, Eric Baker, Rui Bastos, Mary Whitton, Frederick Brooks, and Dinesh Manocha UNC Technical Report 98-013. 1998. [Paper - 0.7 MB pdf] |
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Appearance-Preserving Simplification of
Polygonal Models Jonathan D. Cohen Ph.D. Dissertation. University of North Carolina at Chapel Hill. 1998. [Paper - 17.3 MB pdf] [Paper (low resolution) - 0.9 MB pdf] |
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Appearance-Preserving Simplification Jonathan Cohen, Marc Olano, and Dinesh Manocha Proceedings of SIGGRAPH 98. (Orlando, FL, July 19-24, 1998). pp. 115-122. [Paper - 3.5 MB pdf] [Video - 35 MB mpg] [Web Page] |
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Simplifying Polygonal Models Using
Successive Mappings Jonathan Cohen, Dinesh Manocha, and Marc Olano Proceedings of IEEE Visualization '97. pp. 395-402, and 564. [Paper - 2.5 MB pdf] [Web Page] |
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Accelerated Occlusion Culling Using Shadow
Frusta T. Hudson, D. Manocha, J. Cohen, M. Lin, K. Hoff, and H. Zhang Proceedings of the Thirteenth Annual Symposium on Computational Geometry. 1997. [Paper - 0.3 MB pdf] [Paper - 0.3 MB ps (gzipped)] |
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V-Collide: Accelerated Collision Detection
for VRML T. Hudson, M. Lin, J. Cohen, S. Gottschalk, and D. Manocha Proceedings of VRML ’97 [Paper - 0.2 MB pdf] [Software] [Web Page] |
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Collision Detection: Algorithms and
Applications Ming Lin, Dinesh Manocha, Jonathan Cohen and Stefan Gottschalk Proceedings of Algorithms for Robotics Motion and Manipulation. pp. 129-142. eds. Jean-Paul Laumond and M. Overmars, A.K. Peters (invited submission) [Paper - 0.4 MB pdf] [Paper - 0.2 MB ps (gzipped)] |
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Simplification Envelopes Jonathan Cohen, Amitabh Varshney, Dinesh Manocha, Greg Turk, Hans Weber,Pankaj Agarwal, Frederick Brooks, and William Wright Proceedings of SIGGRAPH 96 (New Orleans, LA, August 4-9, 1996). pp. 119-128. [Paper - 0.4 MB pdf] [Software - 3.7 MB zip] [Web Page] |
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I–COLLIDE: an Interactive and Exact
Collision Detection System for Large Scale Environments Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, and Madhav K. Ponamgi Proceedings of the 1995 Symposium on Interactive 3D Graphics (Monterey, CA, April 9-12, 1995), pp. 189-196. [Paper - 0.3 MB pdf] [Paper - 1.3 MB ps (gzipped)] [Software] [Web Page] |
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Combatting Rendering Latency Marc Olano, Jon Cohen, Mark Mine, Gary Bishop Proceedings of the 1995 Symposium on Interactive 3D Graphics (Monterey, CA, April 9-12, 1995). pp. 19-24 and 204. [Paper - 0.1 MB pdf] [Paper - 0.5 MB ps (gzipped)] |
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Collision Detection for Interactive
Environments Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi The 3rd Annual Video Review of Computational Geometry. 1994. [Video (portions of the original plus some torii) - 1.1 MB mpg)] |